Fáidh (Oracle;
LeShay)
The fáidh (fahy) are
leShay who sever their connection to their leShay weapon in order to gain
access to an additional mystery.
A fáidh has the following class features.
Recommended Mysteries: Any except for the
metal mystery.
Mystery: A fáidh selects two
different mysteries, one of which must be the lore (APG) or the time (UM)
mystery. However, serving two mysteries is trying, and has its drawbacks.
Oracle’s Curse: In addition to
choosing a normal curse at 1st level, a fáidh also looses access to her leShay
weapon. As well as the obvious disadvantage this imposes, a fáidh takes a –2
penalty on Charisma-based checks (except for Intimidate) against animals, fey,
and humanoids with fey ancestry (i.e. elves, gnomes, and half-elves) because “something”
seems asynchronous about her. This penalty increases to –4 against other leShay
since to one of her own race it would seem as if she had willingly amputated part
of her soul. These penalties translate to bonuses (+2 and +4, respectively) on
Intimidate checks against the relevant creature types.
Class Skills: A fáidh adds
Linguistics, Knowledge (arcana), Knowledge (nature), and Perception to her list
of class skills. These replace the addition class skills from her mysteries.
Bonus Spells: A fáidh may select
her bonus spells from either of her mysteries. The fáidh also has the choice to
learn a lower-level bonus spell she did not choose in place of a higher-level
bonus spell she would normally gain. Lower-level bonus spells learned this way
always use the spell level they would be if the fáidh had learned them with the
appropriate bonus spell.
Example: A 4th-level fáidh
with the lore and nature mysteries has the choice of learning tongues or barkskin as her mystery bonus spell. If she selected tongues as her 4th-level bonus spell, at
6th level she could use her new bonus spell to learn barkskin instead of locate
object or speak with plants, and
she would add it to her list of 2nd-level spells known (just as if she had
learned it as her 4th-level bonus spell).
Revelations: At 1st, 3rd, 7th,
11th, 15th, and 19th levels, a fáidh may select revelations from either of her
mysteries. In addition, she gains a new revelation at 5th level and 13th level.
Final Revelation: At 20th level, a fáidh’s
racial damage reduction improves to 10/magic and cold iron and she gains
immunity to disease and poison. In addition, she is under a constant
supernatural effect that mimics the foresight
spell (she is never surprised or flat-footed and gains a +2 insight bonus to AC
and on Reflex saves). The supernatural foresight
is lost whenever she is in contact with any sort of metal other than mithral.
This replaces the final revelations of both of the fáidh’s mysteries.
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