Tuesday, October 21, 2014

Compendium Arcanum, Volume 3: 2nd-Level Spells

The third PDF in my multi-vairable spells series, Compendium Arcanum, Volume 3: 2nd-Level Spells, is now available from d20pfsrd Publishing. It is available on d20pfsrd, Paizo, DriveThruRPG, and RPGNowIt is specially priced in the d20pfsrd.com store at $3.95 (25% off) for the next two weeks. In addition, the price of Compendium Arcanum, Volume 1: Cantrips & Orisons has been dropped to $1.00 (67% off), and the price Compendium Arcanum, Volume 2: 1st-Level Spells has been dropped to $4.95 (50% off). Finally, thank you, Endzeitgeist, your review of Compendium Arcanum, Volume 1: Cantrips & Orisons.

Bestiary – Akaname

by Tim Wallace

This beastie was my entry for A Sword for Hire's "Here Be Monsters" contest.

This red-skinned, goblin-like humanoid peers out from behind a veil of greasy black hair with rheumy eyes. It appears to be emaciated and a caustic substance drips from its ridiculously long tongue.

Akaname CR 2
XP 600

NE Small monstrous humanoid
Init +2; Senses darkvision 60 ft., scent; Perception +10

DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 22 (3d10+6)
Fort +3, Ref +5, Will +3
Immune acid, disease
Weaknesses light blindness

OFFENSE
Speed 30 ft., climb 30 ft.
Melee 2 claws +6 (1d4 plus inflammation), tongue +6 touch (1d6 acid plus inflammation)
Space 5 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks inflammation

STATISTICS
Str 10 Dex 14, Con 15, Int 9, Wis 10, Cha 6
Base Atk +3; CMB +4 (+6 grapple); CMD 14 (16 vs. grapple)
Feats agile maneuvers, improved grappleB, weapon finesse
Skills Climb +14, Perception +10, Stealth +16; Racial Modifiers +4 Perception, +4 Stealth
Languages Goblin

ECOLOGY
Environment any temperate
Organization solitary or pair
Treasure incidental

SPECIAL ABILITIES
Irritation (Ex) The filth that coats an akaname is highly irritating to all other creatures. Any creature damaged by an akaname’s claws or tongue, who deals damage to an akaname with a natural weapon or unarmed attack, or who otherwise comes into contact with an akaname (including attempts to grapple the creature) must make a DC 13 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple irritations do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.

Often thought only to be the substance of old wives tales meant to compel children to clean the laundry and properly dispose of night soil, akaname are surprisingly real. These slight creatures revel in filth, and will not even approach the premises of an immaculately clean household. The only thing akaname hate more than cleanliness is light; they flee from it by whatever means possible. Akaname are very territorial, and after locating a particularly filthy demesne will fight to protect it; though not to the death. Grime is not particularly difficult to find in the world, and not viewed as worth dying for. All forms of humanoid refuse are considered delicacies to akaname.


A typical akaname stands just under 3 feet in height and weighs 30 pounds.

You can read more about akaname here.

Tuesday, October 14, 2014

Index of Pathfinder RPG Monsters by Challenge Rating

by Tim Wallace

Includes all creatures from the Bestiaries (1, 2, 3, & 4) and Mythic Adventures.

CR 1/8

CR 1/6

CR 1/4

CR 1/3

CR 1/2

CR 1

CR 2

CR 3

CR 4

CR 5

CR 6

CR 7

CR 8

CR 9

CR 10

CR 11

CR 12

CR 13

CR 14

CR 15

CR 16

CR 17

CR 18

CR 19

CR 20

CR 21

CR 22

CR 23
elohim (mythic), jabberwock, solar

CR 24

CR 25
drakainia (mythic), red dragon (wyrm, mythic), tarrasque

CR 26

CR 27

CR 28

CR 29

CR 30
Cernunnos, Cthulhu, Pazuzu