AMZN_Banner

Tuesday, January 27, 2015

Bestiary - Unofficial Where the Wild Things Are Statistics - Bernard, Emil, & Ira

by Tim Wallace

As I mentioned first post (link), I used the names given to the creatures by Sendak, and included their names from the movie in parenthesis, with one exception. Ira was never (to my knowledge) given an official name by Sendak, so I just used his name from the movie.


Ill. Hans Arnold
Bernard (The Bull)
This black, fur-covered humanoid has the head of a bull and naked, human-shaped feet. A quiet intelligence seems to lurk behind its bovine eyes.
-----------------------------------------------------------------------------------------------------------------
BERNARD                                                                                         CR 5
-----------------------------------------------------------------------------------------------------------------
XP 1,600
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +9
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 66 (7d10+28)
Fort +6, Ref +6, Will +4; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d6+3) and gore +9 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks bull’s charge, gnashing teeth, powerful charge (gore, 2d8+6), terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 16, Dex 13, Con 19, Int 13, Wis 8, Cha 7
Base Atk +7; CMB +11; CMD 22
Skills Bluff +5, Climb +11, Intimidate +8, Perception +9, Stealth +7, Survival +9
Languages Common, Giant, Goblin
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Bull’s Charge (Ex) When Bernard hits a target with his gore attack at the end of a charge, he can initiate a bull rush as a free action to move the struck target back in the same direction as his charge. Bernard cannot move with the target of the bull rush. If Bernard scores a critical hit against a creature with his gore attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 16 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of his bull rush attempt. The save DC is Strength-based.
Gaze Vulnerability (Ex) Bernard takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Bernard can make an Intimidate check against one foe within 30 feet as a move action. If Bernard successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Bernard can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 17) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Emil (Douglas)
This odd creature has a reptilian body with the head and tail of a rooster.
-----------------------------------------------------------------------------------------------------------------
EMIL                                                                                                   CR 4
-----------------------------------------------------------------------------------------------------------------
XP 1,200
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, -1 size)
hp 37 (5d10+10)
Fort +3, Ref +6, Will +6; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 claws +6 (1d6+2) and bite +6 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, pounce, rake (2 claws +6, 1d6+2), terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 21
Feats Antagonize UM, Dodge, Skill Focus (Diplomacy)
Skills Acrobatics +7 (+11 to jump), Climb +10, Diplomacy +9, Intimidate +9, Perception +10
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Emil takes a –4 penalty on saving throws against gaze attacks.
Gnashing Beak (Ex) Emil can make an Intimidate check against one foe within 30 feet as a move action. If Emil successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Emil can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 14) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Ira
This monstrosity is covered in gray fur and has an oversized head with a bulbous pink nose.
-----------------------------------------------------------------------------------------------------------------
IRA                                                                                                      CR 4
-----------------------------------------------------------------------------------------------------------------
XP 1,200
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 51 (6d10+18)
Fort +7, Ref +7, Will +3; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 slams +8 (1d6+2) and bite +7 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, smash and bash, terrible roar, tree punch
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 15, Dex 14, Con 16, Int 8, Wis 6, Cha 7
Base Atk +6; CMB +9; CMD 21
Skills Bluff +4, Climb +10, Diplomacy +4, Perception +4, Survival +4
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Ira takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Ira can make an Intimidate check against one foe within 30 feet as a move action. If Ira successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Smash and Bash (Ex) As a free action, Ira can attempt to trip an opponent it damages with its vital strike attack without provoking an attack of opportunity. If the trip attempt fails, Ira cannot be tripped in return. If the trip attempt is successful, the target must succeed at a DC 15 Fortitude save or be stunned for 1 round. The save DC is Strength-based.
Terrible Roar (Ex) As a standard action, Ira can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 16) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).
Tree Punch (Ex) When Ira deals damage to an object with his slam attack, he ignores the first 5 points of hardness that object possesses.


Tuesday, January 20, 2015

Bestiary - Unofficial Where the Wild Things Are Statistics - Aaron and Goat Boy

by Tim Wallace

As I mentioned first post (link), I used the names given to the creatures by Sendak, and included their names from the movie in parenthesis. Please enjoy!


Aaron (Judith)
This fearsome creature resembles nothing so much as an upright lion with a rhinoceros horn.
-----------------------------------------------------------------------------------------------------------------
AARON                                                                                              CR 5
-----------------------------------------------------------------------------------------------------------------
XP 1,600
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 18, touch 9, flat-footed 18 (+9 natural, -1 size)
hp 60 (8d10+16)
Fort +4, Ref +6, Will +6; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.; four-footed run
Melee 2 claws +11 (1d6+4) and gore +11 (1d8+4/19-20)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, powerful charge (gore, 2d8+8), terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
Base Atk +8; CMB +13; CMD 23
Skills Acrobatics +6, Climb +12, Survival +9
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Four-Footed Run (Ex) Aaron can run on all fours at speed of 50 feet if he doesn't hold or carry anything in his hands. When running on all fours, he is treated as if he had the Run feat
Gaze Vulnerability (Ex) Aaron takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Aaron can make an Intimidate check against one foe within 30 feet as a move action. If Aaron successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Aaron can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 15) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Goat Boy (Alexander)
This human-sized creature mostly resembles a large, upright goat.
-----------------------------------------------------------------------------------------------------------------
GOAT BOY                                                                                        CR 3
-----------------------------------------------------------------------------------------------------------------
XP 800
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +5; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 30 ft., climb 15 ft.
Melee 2 claws +7 (1d4+3) and gore +7 (1d6+3)
Special Attacks gnashing teeth, terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 16, Dex 17, Con 14, Int 13, Wis 13, Cha 10
Base Atk +4; CMB +7; CMD 20
Skills Climb +11, Diplomacy +4, Perception +8, Ride +10, Stealth +10, Survival +8
Languages Common, Giant, Goblin
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Goat Boy takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Goat Boy can make an Intimidate check against one foe within 30 feet as a move action. If Goat Boy successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Goat Boy can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 14) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Tuesday, January 13, 2015

Bestiary - Unofficial Where the Wild Things Are Statistics - Moishe and Tzippy

by Tim Wallace

A couple of weeks ago I posted unofficial Pathfinder RPG statistics for the Gruffalo. This resulted in a request for statistics for the wild rumpus. So, over the past few weeks, I have gone about creating statistics for the wild things. Since there is a little less info to go on with these critters, I ended up trying to model them a little after their big screen counterparts (whose names will appear in paranthesis next to the names given to them by Sendak for the 1983 opera), as well as adding a little of my own flair. However, what I feel most uncomfortable about is the alignments I have given them. If you have some suggestions as to what you feel their alignments should be, please feel free to chime in.

This first post will give you the statistics for Moishe and Tzippy; next week's will have the statistics for Aaron and Goat Boy; and the final post will have the statistics for Bernard, Emil, and Ira. Goat Boy and Ira did not receive names (that I know of) in the opera. I took Goat Boy's name from the Where the Wild Things Are action figures created by Seth McFarlane in conjunction with Maurice Sendak, and Ira is the name given to that wild thing's analog in the motion picture.

















“And the wild things roared their terrible roars and gnashed their terrible teeth and rolled their terrible eyes and showed their terrible claws.”














Moishe (Carol)
This horrific creature is comprised of the horns of a bull, the mane of a lion, the tail of a wolf, and the legs of a dragon.
-----------------------------------------------------------------------------------------------------------------
MOISHE                                                                                             CR 7
-----------------------------------------------------------------------------------------------------------------
XP 3,200
CE Large monstrous humanoid (wild thing)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +11
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 85 (9d10+36)
Fort +7, Ref +7, Will +5; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.                                  
Melee 2 claws +13 (1d8+5/19-20) and bite +13 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks blood rage, gnashing teeth, terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 21, Dex 13, Con 19, Int 7, Wis 8, Cha 6
Base Atk +9; CMB +15 (+19 grapple); CMD 26
Skills Climb +13, Craft (carpentry) +8, Perception +11
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Moishe takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Moishe can make an Intimidate check against one foe within 30 feet as a move action. If Moishe successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Moishe can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 18) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Tzippy (K.W.)
This pear-shaped woman is covered in fur, has an oversized head with a wide mouth, greasy hair, and chicken feet.
-----------------------------------------------------------------------------------------------------------------
TZIPPY                                                                                               CR 5
-----------------------------------------------------------------------------------------------------------------
XP 1,600
CN Large monstrous humanoid (wild thing)
Init +1; Senses darkvision 60 ft., low-light vision, Perception +13
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 52 (7d10+14)
Fort +4, Ref +5, Will +6; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.                                  
Melee 2 claws +12 (1d6+4) and bite +12 (1d8+4 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, swallow whole (2d6+4 damage, AC 12, 7 hp), terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 19, Dex 12, Con 14, Int 15, Wis 13, Cha 12
Base Atk +7; CMB +12 (+16 grapple); CMD 23
Skills Bluff +8, Climb +12, Intimidate +11, Knowledge (nature) +9, Perception +13, Sense Motive +10, Survival +11
Languages Common, Giant, Goblin, Orc
SQ stomach storage
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Tzippy takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Tzippy can make an Intimidate check against one foe within 30 feet as a move action. If Tzippy successfully demoralizes her opponent, the foe is shaken for 1d4 rounds.
Stomach Storage (Ex) Tzippy can store up to 30 cubic feet of material in her stomach. She may choose whether or not to deal her swallow whole damage to the contents. Living creatures stored in this manner begin to suffocate 10 minutes after she closes her mouth.
Terrible Roar (Ex) As a standard action, Tzippy can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 15) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

New Creature Subtype
Wild things have the wild thing subtype.

Wild Thing Subtype: This subtype is applied to monstrous humanoids called wild things. Wild things possess the following traits unless otherwise noted.
·         Low-light vision.
·         Wild things usually have climb speeds equal to 1/2 their land speed.
·         Gaze Vulnerability (Ex) Wild things take a –4 penalty on saving throws against gaze attacks.
·         Gnashing Teeth (Ex) Wild things can make an Intimidate check against one foe within 30 feet as a move action. If the wild thing successfully demoralizes its opponent, the foe is shaken for 1d4 rounds.
·         Terrible Roar (Ex) As a standard action, a wild thing can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).
·         Except where otherwise noted, wild things speak Common and Giant.