A personal note: I apologize for how extremely late this article is. The day before I was originally going to post this two weeks ago, I lost my job. The following two weeks have been a bit crazy as I have been trying to sort out a new schedule and figure things out.
by Adam Frank and Tim Wallace
Sitting down to tea next to the mad man with the hat is a cheery kharagosi. His sandy fur and long ears are a stark contrast to his well-tailored suit. His communication is very animated and he seems excited about everything. Suddenly from a now empty tea-pot lazily floats a small mouse that moves to perch on the shoulder of the hare.
MARCH HARE CR 6
CN Medium humanoid (kharagosi)
Init +7; Senses low-light vision; Perception +0
AC 14, touch 14, flat-footed 11 (+1 deflection, +3 Dex)
hp 40 (7d6+14)
Fort +4, Ref +6, Will +4
Speed 40 ft., burrow 20 ft.
Melee mwk heavy mace +4 (1d8-1)
Special Attacks arcane reservoir (10/10), arcanist exploits (arcane barrier, bloodline development, familiar, first-world face thief), consume spells
Spell-Like Abilities (CL 7th; concentration +8)
1/day—comprehend languages, detect magic, detect poison, read magic
Arcanist Spells Prepared (CL 7th; concentration +10)
3rd (4/day)—explosive runes, illusory script (DC 16)
2nd (5/day)—illusory maze (DC 15), pyrotechnics (DC 15), whispering wind
1st (5/day)—animate rope, color spray (DC 14), hypnotism (DC 14), mage armor, magic missile
0 (at will)—dancing lights, detect magic, flare (DC 13), ghost sound (DC 13), light, mage hand, prestidigitation
Str 8, Dex 16, Con 12, Int 16, Wis 7, Cha 12
Base Atk +3; CMB +2; CMD 16
Feats Alertness [B], Combat Casting, Eschew Materials, Improved Familiar, Improved Initiative, Weapon Focus (heavy mace)
Skills Acrobatics +12 (+16 to jump), Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (planes) +13, Perception +0, Spellcraft +13, Survival +0
Languages Auran, Common, Common, Gnome, Sylvan
SQ beguiling voice, bloodline (maestro)
Combat Gear potion of cure moderate wounds, scroll of animate rope, scroll of arcane disruption, scroll of blur; Other Gear mwk heavy mace, cloak of resistance +1, handy haversack, ring of protection +1, belt pouch, scroll box, travelling spellbook (contains all 0-level spells; all prepared 1st-level spells plus charm person, floating disk, protection from law; all prepared 2nd-level spells plus flaming sphere, knock; all prepared 3rd-level spells plus lightning bolt, slow), 22 gp
Arcane Barrier (Su) As a swift action, the arcanist can expend 1 point from her arcane reservoir to create a barrier of magic that protects her from harm. This barrier grants the arcanist 8 temporary hit points, and lasts for 7 minutes or until all the temporary hit points have been lost. Each additional time per day the arcanist uses this ability, the number of arcane reservoir points she must spend to activate it increases by 1.
Arcane Reservoir Points from the arcane reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Beguiling Voice (Ex) The March Hare can use the sound of his voice to lull a target creature into taking no action. This ability acts as the daze spell, except it is language-dependent, has a duration of 1 round, and affects a living creature whose Hit Dice do not exceed his sorcerer level. He can use this ability a number of times per day equal to 3 + his Charisma modifier.
Bloodline Development (Maestro) The arcanist gains maestro bloodline's beguiling voice bloodline power as though he were a 1st-level sorcerer. As a swift action, the arcanist can expend 1 point from his arcane reservoir to bolster his latent nature, allowing him to treat his arcanist level as his sorcerer level for the purpose of using this ability, which lasts for a number of rounds equal to his Charisma modifier (minimum 1).
Consume Spells (Su) Once per day, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
Cursed (Sp) The March Hare has a permanent –6 penalty to his Wisdom score (reflected in the statistics above) due to being the target of a bestow curse spell.
Familiar Bonus The March Hare gains the Alertness feat while your familiar is within arm's reach.
First-World Face Thief (Su) The arcanist can expend 1 point from her arcane reservoir to assume an illusory disguise as disguise self. If she expends 2 points from her arcane reservoir instead of 1, the duration of the effect increases to 10 minutes per level.
THE DORMOUSE (FAMILIAR)
CN Tiny magical beast (air)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 20 (3d10+3)
Fort +4, Ref +6, Will +4
Defensive Abilities wind blessed, wind form
Speed 30 ft., fly 60 ft. (perfect)
Melee tail fan +8 (1d4-2/×3)
Ranged air blast +8 (2d6+3)
Space 2½ ft.; Reach 0 ft. (5 ft. with tail fan)
Psychic Magic (CL 3rd; concentration +7)
5 PE—alter winds[APG] (1 PE, DC 15), gust of wind (2 PE, DC 16), whispering wind (2 PE)
Spell-Like Abilities (CL 3rd; concentration +4)
Str 6, Dex 17, Con 12, Int 19, Wis 9, Cha 13
Base Atk +3; CMB +4; CMD 12 (16 vs. trip)
Feats Point-Blank Shot, Precise Shot, Weapon Finesse[B]
Skills Acrobatics +13, Climb +9, Fly +21, Perception +5, Perform (oratory) +4, Spellcraft +11, Stealth +17
Languages Auran, Common, Elven, Gnome, Sylvan
SQ basic aerokinesis, improved evasion
Air Blast (Sp) A chuspiki can make a ranged attack with an intense air blast, as the kineticist wild talent of the same name, using its Hit Dice as its kineticist level.
Basic Aerokinesis (Sp) A chuspiki can use basic aerokinesis, as the kineticist wild talent of the same name.
Wind Blessed (Su) A chuspiki is treated as a Large creature for the purposes of determining the effects wind has upon it.
Wind Form (Su) Three times per day as an immediate action, a chuspiki can become insubstantial for 1 round. It gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or use any of its spell-like abilities while in wind form, with the exception of basic aerokinesis.
The March Hare is a powerful kharagosi arcanist who was cursed with madness and found his way to Wonderland with his chuspiki familiar, whom he calls the Doormouse. He has sandy fur and a constant smile. The only thing he seems to have saved from his traditionally skittish heritage is an inexhaustible amount of energy. From a simple tea party to a pitched battle the March Hare is always excited and raring to go.
He isn't overly combative and his friendship with the Mad Hatter doesn't lead to much fighting but he will fight to protect his chosen home of Wonderland and will, if necessary fight to protect the Queen of Hearts whom the mad kharagosi sees as a just and fair ruler. He has on more than one occasion served as a juror or witness at one of the Queen's mock trials.
If it comes to combat the March Hare will do his very best to fend off his enemies with his various magics and do what he can to end the hostilities. He doesn't enjoy killing and will only do so as a last resort but he does support his queen's various moods whatever they may be to the utmost of his abilities.
The Doormouse seems to constantly be drowsy as if under the effect of some drug or another. The normal skittishness of the kharagosi his master lost seems to have found a sort of home in the chuspiki and it tends to hide in various nooks or stay close to his master. He loves poetry and is commonly heard quoting it.