If we have been wondering where we haven't been posting the past few months, I will tell you. I lost my job. And while that would seem to make more time for writing and posting blog posts, it actually turns your schedule into a maelstrom of chaos. Anyways, my co-conspirator, Adam, kept bugging me to get my act together, and now weekly or every-other-week blog posts will resume. Thank you for your patience.
Sincerely,
Tim Wallace
Illustration by NathanParkArt and used under the Creative Commons Attribution- Noncommercial-No Derivative Works 3.0 License. (original image) |
by
Adam Frank and Tim Wallace
Covered in various powders, oils, and
inks, the Trade Wizard is a master craftsman. While many magic users are able
to create the mystic from the mundane, the Trade Wizard has honed their
crafting to an art form. They specialize in outfitting themselves and others
for the various trials of adventuring. It is often said that a Trade Wizard is
never caught unaware and this has certainly proven to be true. The knapsack of
a Trade Wizard, while often a powerful magical dweomer in itself, holds
countless mysteries of the arcane ready to help the arcanist out in a
heartbeat.
Some Trade Wizards prefer to settle
down and create a shop of magical wares and goods. These individuals are known
for taking old junk like worn out boots, rusty old swords, or well-worn armors
and breathing new life into them. They will buy items from almost anyone and
turn around to sell it back with some new enchantment or another, always
turning a tidy profit.
Always willing to bark their wares,
the Trade Wizard is constantly carrying a plethora of scrolls and potions for
various occasions and are always willing to help someone in need for the right
price. A Trade Wizard seems to always show up at the right time to offer a
magical solution to a problem, should one arise.
Trade
Wizard (Arcanist or Wizard)
While
oftentimes underappreciated, the Trade Wizard can be useful anywhere and at any
time due to how prepared they tend to be. They have created both some truly
wondrous items and some terrifying cursed charms. It is said even that some of
the most powerful Trade Wizards can store pieces of their souls in the wonders
they craft, imbuing them with sentience.
Bonus
Feat: At 1st, 9th (or
10th level if she is a wizard), and 15th level, a trade wizard gains a bonus
item creation feat from the following list: Brew Potion, Craft Magical Arms and
Armor, Craft Wand, Craft Wondrous Item, or Scribe Scroll. At 9th level, the
following feats are added to the list: Craft Rod, Craft Staff, and Forge Ring.
A trade wizard need not have any of the prerequisites normally required for
these feats to select them. This replaces the arcanist exploits gained at 1st,
9th, and 15th levels for an arcanist, or the Scribe Scroll feat and the bonus
feats gained at 10th and 15th levels for a wizard.
Master
Artificer: At 5th
level, a trade wizard receives a +2 bonus on Spellcraft checks, and may create
magical items much more quickly than normal.
Whenever a trade wizard makes magical items using Spellcraft, use the
item's gp value as its sp value when determining his progress (do not multiply
the item's gp cost by 10 to determine its sp cost). This replaces the arcanist
exploit gained at 5th level for an arcanist and the bonus feat gained at 5th
level for a wizard.
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