Alternate
Racial Traits
The following racial traits may be selected instead
of existing leShay racial traits.
Darkvision: Though uncommon, some groups of leShay are
born with darkvision, rather than low-light vision. Leshay with this racial
trait gain darkvision with a range of 60 feet, but also gain sensitivity to
light and are dazzled in areas of bright light or within the radius of a daylight spell.
This racial trait replaces low-light vision.
Elemental Resistance: LeShay who dwell
in the most extreme environments, from arctic wastelands to volcanic plains,
develop natural resistance to the dangers of their homelands over the course of
a few generations. LeShay with this racial trait gain elemental resistance 10
to acid, cold, electricity, or fire. This choice is made at character creation,
and once made it cannot be changed. This racial trait replaces fey damage
resistance.
Soul Bond: For some leShay,
the external manifestation of their soul takes a different form. These leShay
gain a familiar. This functions like the wizard's arcane bond class feature
(treating their character level as their effective wizard level), except as
noted here. This familiar is actually a part of the leShay’s soul. If it is
killed, the leShay is no longer immortal. Their lifespan becomes that of an
elf. At 3rd level or later, a leShay may transform their familiar into an Improved
Familiar by taking the feat and performing a ritual which costs 100 gp in
materials times the minimum arcane caster level for the improved familiar. If
the leShay takes levels in a class that grants the arcane bond class feature,
they may take bonded object option, gain a second familiar, or gain Improved
Familiar as a bonus feat, though they may not benefit from the Improved
Familiar bonus feat until they have reached character level 3rd. This racial
trait replaces leShay weapon and fey damage resistance.
Suspicious: Many leShay are
secretive and do not like other creatures interfering with their activities.
LeShay with this trait gain a +1 racial bonus on Sense
Motive and Bluff checks. This racial trait replaces gifted
linquist.
Woodcraft: LeShay know the deep secrets of the wild
like no others, especially secrets of the forests. LeShay with this racial
trait gain a +1 racial bonus on Knowledge (nature) and Survival
checks. In forest terrain, these bonuses improve to +2. This racial trait
replaces leShay magic.
Weapon Training: Some leShay are
not born with the innate talent to summon forth a weapon from their very
essence. Such leShay choose a number of martial or exotic weapons equal to 2 +
their Intelligence bonus, and gain proficiency with these weapons. In addition,
these leShay take a –2 penalty on Charisma-based checks (except for Intimidate)
against other leShay because “something” seems aberrant about them. This racial
trait replaces leShay weapon.
Designer’s Note: A
leShay who takes an alternate racial trait that is improved upon in the
leShay archon racial class can still take levels in the class. However, any
substituted racial
traits are reduced by one “rank.” Therefore a leShay
archon with the woodcraft alternate trait
would gain the leShay magic racial
trait at 5th level, lesser leShay spell-like abilities at 7th
level, leShay
spell-like abilities at level 15th, and so forth. Likewise, a leShay archon
with the
soul bond alternate racial trait would gain the leShay weapon racial
trait 1st level, leShay
armory at 3rd level, and all of her enhanced leShay
armory enhancement bonuses would be
reduced by 1. Furthermore, the same
archon would gain the fey damage reduction racial trait
at 11th level, DR
10/cold iron at 16th level, and so on. The only alternate racial trait that prevents
a leShay from taking levels in the leShay archon class is weapon
training.
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Favored
Class Options
The following options are available to all leShay
who have the listed favored class, and unless otherwise stated, the bonus
applies each time you select the favored class reward.
Bard: Add +1 to the
bard's total number of bardic performance rounds per day.
Cavalier/Samurai: Add +1 to the
cavalier's mounted base speed. In combat this has no effect unless the cavalier
has selected this reward five times (or another increment of five). If the
cavalier ever replaces his mount, the new mount gains this bonus to its speed.
Druid: Select one cleric
domain power at 1st level that is normally usable a number of times per day
equal to 3 + the druid's Wisdom modifier. The druid adds +1/2 to the number of
uses per day of that domain power. For druids whose nature bond gives them an
animal companion, add +1 skill rank to the animal companion. If the druid ever
replaces her animal companion, the new companion gains these bonus skill ranks.
LeShay Archon: Add +1 to the
leShay archon’s base speed. In combat this option has no effect unless the
leShay archon has selected it five times (or another increment of five). This
bonus stacks with the fast movement feature and applies under the same
conditions as that feature.
Magus: The magus gains
1/6 of a new magus arcana.
Ninja: The ninja gains
1/6 of a new ninja trick.
Ranger: The ranger adds
+1/2 on critical hit confirmation rolls made while using his leShay weapon (maximum bonus of +4). This bonus does not stack
with the Critical Focus feat.
Rogue: The rogue gains
1/6 of a new rogue talent.
Oracle: Add +1/2 to the
oracle's level for the purpose of determining the effects of one revelation.
Sorcerer: Select one
bloodline power at 1st level that is normally usable a number of times per day
equal to 3 + the sorcerer's Charisma modifier. The sorcerer adds +1/2 to the
number of uses per day of that bloodline power.
LeShay
Equipment
LeShay have access to the following equipment.
Basilisk’s Egg
Price greater: 750 gp,
lesser: 300gp; Weight —
The name of this item is actually a misnomer, as it
is actually a gizzard stone of a basilisk, and not an egg. LeShay have been
known to use gazeguard unguent (see below) in the harvesting of these stones.
When correctly treated with an alchemical process, a basilisk’s egg grants the
bearer a number of rounds of true seeing
depending on its quality. A greater basilisk’s egg grants 30 rounds of true seeing and a lesser basilisk’s egg
(sometimes called a cockatrice egg) grants 10 rounds of true seeing (both version expend 5 rounds per use). The true
seeing granted by a basilisk’s egg only has a range of 60 feet and
only pierces the spells, spell-like abilities, and supernatural abilities of
fey, gnomes, elves, and drow (creatures known to have ties to the Plane of
Færie). Furthermore, when a creature focuses it vision through the basilisk’s
egg, it sees into the Plane of Faerie instead of the Ethereal Plane (see the true seeing spell for more information.
Once all of the rounds of true seeing
have been expended from a basilisk’s egg, it takes on the appearance of a piece
of common quartz.
Gazeguard Unguent
Price 50 gp; Weight —
Prepared from the white of a cockatrice egg, the
saliva of a medusa’s head-snake, or similar sources, when applied to your eyes,
gazeguard unguent grants you a +5 alchemical bonus on saves against a specific
type gaze attack (i.e. petrifaction or charm) for one hour. If applied to an
gaze-affected creature who is not considered dead (petrified creatures are
considered dead), they may make two saving throws (without the +5 bonus) to end
the effect of the gaze.
Item
|
Cost
|
Weight
|
Craft DC
|
Basilisk's egg (greater)
|
750 gp
|
—
|
30
|
Basilisk's egg (lesser)
|
300 gp
|
—
|
25
|
Gazeguard unguent (vial)
|
50 gp
|
—
|
25
|
LeShay
Feats
LeShay have access to the following feats.
LeShay Templar
Your blood courses
with power, granting you greater spell-like abilities.
Prerequisites: Able to use leShay
spell-like abilities, leShay.
Benefit: You use detect magic as a spell-like ability at
will, and add blur and invisibility (both self only) to the
spell-like abilities you may use once each per day.
Improved LeShay Templar
Your magical
heritage is more potent than that of your peers, as demonstrated by your
superior spell-like abilities.
Prerequisites: Cha 13, LeShay Templar,
able to use leShay spell-like abilities, leShay.
Benefit: You may use arcane mark and stabilize at will, your blur
(self only) ability instead becomes displacement
(self only), you add dispel magic to
the spell-like abilities you may use once per day, and you may now use her invisibility spell-like ability three
times per day.
Greater LeShay Templar
You have mastered
the lesser spell-like abilities of the leShay, demonstrating true power.
Prerequisites: Cha 13, Improved
LeShay Templar, LeShay Templar, able to use leShay spell-like abilities,
leShay.
Benefit: Your disguise self (any drow, elf, or
half-elf) ability instead becomes alter
self (any drow, elf, or half-elf), you add detect thoughts to the spell-like abilities you may use once per
day, and you may now use your displacement
(self only) and dispel magic
spell-like abilities each three times per day.
Fey Scion
New spell-like
abilities are unlocked for you as you rise to ascendency among the leShay
people.
Prerequisites: Cha 13, Greater
LeShay Templar, Improved LeShay Templar, LeShay Templar, able to use leShay
spell-like abilities, leShay.
Benefit: Your invisibility (self only) ability instead
becomes greater invisibility (self
only); your alter self (any drow,
elf, or half-elf) instead becomes alter
self (any drow, elf, gnome, or half-elf) and you may now use it three times
per day.
Improved Fey Scion
You are a master
of leShay templar magic.
Prerequisites: Cha 13, Fey Scion,
Greater LeShay Templar, Improved LeShay Templar, LeShay Templar, able to use
leShay spell-like abilities, leShay.
Benefit: You add wood shape to the spell-like abilities
you may use at a will.
Fey Travel
Your wanderlust
knows few bounds when you can travel via the network of trees.
Prerequisites: Cha 13, character
level 9th, leShay.
Benefit: You add tree stride to the spell-like abilities
you can use once per day.
Templar Spell
Resistance
Your ascension is
complete; you have the spell resistance approaching that of an azata.
Prerequisites: Cha 13, character
level 13th, leShay.
Benefit: Your spell
resistance is equal to 11 plus your character level.
Treespeech
You gain the
ability to speak with plants.
Prerequisites: Cha 13, character
level 5th, leShay.
Benefit: You may converse
with plants as if subject to a continual speak
with plants spell.
LeShay
Magic Items
LeShay have access to the following magic items.
Darkwood Grip
Aura faint evocation; CL 3rd (+1), 6th (+2), 9th (+3)
Slot weapon; Price 11,200 gp (+1), 44,800 gp (+2), 100,800
gp (+3); Weight 2 lbs
Description
A darkwood grip is rod about one foot in
length, often with a crosspiece at one end. A leShay with the ability to summon
a leShay weapon channels their leShay weapon through the darkwood grip when summoning it. This does not otherwise alter the
action needed to summon a leShay weapon, the summoner must simply be wielding
the darkwood grip and choose to
manifest the leShay weapon through the grip. One-hand, two-hand, and ranged
leShay weapons can all be channeled through a darkwood grip.
Darkwood
grips have 45 hit points and a hardness of 15.
When a leShay
weapon is formed in this manner, the enhancement bonus and maximum enhancement
bonus of the leShay weapon is increased by the enhancement bonus of the darkwood grip.
Characters
wielding two leShay weapons only gain the enhancement bonus on the leShay
weapon channeled through the darkwood
grip. If manifesting your leShay armory
into two one-hand weapons, only one is altered by the darkwood grip unless you are wielding two darkwood grips.
Construction
Requirements Craft Rod,
ability to form a leShay weapon; Cost
5,600 gp (+1), 22,400 gp (+2), 50,400 gp (+3)
Darkwood Disc
Aura faint evocation; CL 3rd (+1), 6th (+2), 9th (+3)
Slot shield; Price 5,600 gp (+1), 22,400 gp (+2),
50,400 gp (+3); Weight 2 lbs
Description
A darkwood disc looks like a small shield,
though too small to actually provide any protection. A leShay archon channels
their leShay armory buckler through the darkwood
disc when summoning it. This does not otherwise alter the action needed to
summon a leShay armory buckler, the summoner must simply be wielding the darkwood disc and choose to manifest the
leShay armory buckler through the disc.
Darkwood
discs have 45 hit points and a hardness of 15.
When a leShay
armory buckler is formed in this manner, the enhancement bonus and maximum
enhancement bonus of the leShay armory buckler is increased by the enhancement
bonus of the darkwood grip.
Characters
wielding a one-hand leShay weapon and a leShay armory buckler together only
gain the enhancement bonus on the leShay armory buckler. If manifesting your
leShay armory into a one-hand weapon and a buckler, only the buckler is altered
by the darkwood disc unless you are
wielding a darkwood grip and a darkwood disc together.
Construction
Requirements Craft Rod, leShay
armory class feature; Cost 2,800 gp
(+1), 11,200 gp (+2), 25,200 gp (+3)
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On a side note, I think I am going to try to post
once a week for the next couple of weeks. Depending on my various workloads,
this may or may not be achievable.
--Tim
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