Dhatura
Dhatura (duh-TOO-ruh) are a nocturnal race of
intelligent plants indigenous to the deepest jungles. They are usually found in
close-knit matriarchal tribes where the eldest female rules. Dhatura resemble
dark-skinned elves with light-colored hair, and are sometimes mistaken for
drow. However, a second glance will reveal that a dhatura has “ears” composed
of leaves and “hair” constituted of large petals varying from white to lavender
in color and edged in all the colors of the rainbow. Most dhatura who go
adventuring suffer from a insurmountable wanderlust. Despite their appearance,
dhatura get along well with elves and gnomes.
Dhatura
Racial Traits (15 RP)
+2 Dexterity, +2 Wisdom, –2 Intelligence: Dhatura are
sprightly and enlightened, but not very clever.
Plant (10 RP): Dhatura have the
plant type. Plants are immune to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms), paralysis, poison,
polymorph, sleep effects, and stunning. Plants do not sleep, unless they want
to gain some beneficial effect from this activity.
Medium: Dhatura are Medium
creatures and thus receive no bonuses or penalties due to their size.
Normal Speed: Dhatura have a base
speed of 30 feet.
Low-Light Vision: Dhatura can see
twice as far as humans in conditions of dim light.
Darkvision (2 RP): Dhatura can see in
the dark up to 60 feet.
Stability (1 RP): Dhatura receive a +4
racial bonus to their Combat Maneuver Defense when resisting a bull rush or
trip attempt while standing on the ground.
Stalker (1 RP): Perception and
Stealth are always class skills for dhatura.
Swift as Shadows (3
RP):
Dhatura reduce the penalty for using Stealth while moving by 5, and reduce the
Stealth check penalty for sniping by 10.
Toxic (1 RP): A number of times
per a day equal to her Constitution modifier (minimum 1/day), a dhatura can
envenom a weapon that she wields with her toxic saliva or blood (using blood
requires the dhatura to be injured when she uses this ability). Applying venom
in this way is a swift action.
Dhatura Venom: Injury; save Fort
DC 10 + 1/2 the dhatura’s Hit Dice + the dhatura’s Constitution modifier; frequency 1/round
for 6 rounds; effect 1d2 Str; cure 1 save.
Fire Vulnerability
(–2 RP):
Dhatura take half again as much damage (+50%) from fire, regardless of whether
a saving throw is allowed or if the save is a success or failure.
Moonlight Dependant
(–2 RP):
Dhatura take 1d4 points of Constitution damage each day they go without
exposure to moon or starlight.
Languages (1 RP): Dhatura begin play
speaking Common and Sylvan. Dhatura with high Intelligence scores can learn any
languages they want (except Druidic and other secret languages).
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