Fey Fist (Monk; LeShay)
Fey fists have
learned how to truly become one with their leShay weapons.
Living Weapons (Su): At 1st level, a fey fist
can choose to form his leShay weapon into any weapon found in the monk weapon group (see Ultimate Combat or Ultimate Equipment for expanded lists), including
his unarmed strikes (in which case he infuses his body with the power of his leShay
weapon). With a move action, he can shape two one-hand monk weapons (or two halves
of a double monk weapon), a two-hand monk weapon, or a one-hand monk weapon and
infused unarmed strikes. All weapons shaped in this manner have the same properties
(critical, range, and damage type), including special qualities (i.e. disarm, reach,
trip, et cetera) as the original weapon, except for damage. In the case that a weapon
normally deals more damage than the minimum damage (see chart below), use its normal
damage. If it does less than the minimum damage, use the minimum damage. If the
fey fist throws a shaped weapon, he must shape it again with a move action on his
next turn.
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Minimum Damage (Size)
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Level
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Small
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Medium
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Large
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1st
|
1d4
|
1d6
|
1d8
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2nd
|
1d4
|
1d6
|
1d8
|
3rd
|
1d4
|
1d6
|
1d8
|
4th
|
1d4
|
1d6
|
1d8
|
5th
|
1d4
|
1d6
|
1d8
|
6th
|
1d4
|
1d6
|
1d8
|
7th
|
1d4
|
1d6
|
1d8
|
8th
|
1d6
|
1d8
|
2d6
|
9th
|
1d6
|
1d8
|
2d6
|
10th
|
1d6
|
1d8
|
2d6
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11th
|
1d6
|
1d8
|
2d6
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12th
|
1d6
|
1d8
|
2d6
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13th
|
1d6
|
1d8
|
2d6
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14th
|
1d6
|
1d8
|
2d6
|
15th
|
1d6
|
1d8
|
2d6
|
16th
|
1d8
|
1d10
|
2d8
|
17th
|
1d8
|
1d10
|
2d8
|
18th
|
1d8
|
1d10
|
2d8
|
19th
|
1d8
|
1d10
|
2d8
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20th
|
1d8
|
1d10
|
2d8
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This ability replaces the monk’s unarmed strike
and unarmed damage, but counts as unarmed strike for prerequisites and requirements.
Quick Draw (Su): A 2nd level, fey fist
can summon his living weapons as a free action, though he may still only attempt
to do so once per round. This ability replaces the monk’s 2nd level bonus feat.
Ki Pool (Su): At 4th level, a fey fist
gains a pool of ki points, supernatural
energy he can use to accomplish amazing feats. The number of points in a monk's
ki pool is equal to 1/2 his fey fist level
+ his Wisdom modifier.
At 4th level, a fey fist can expend 1 point from
his ki pool as a swift action to grant
one of his living weapons a +1 enhancement bonus for 1 minute. For every three levels
beyond 4th, the weapon gains another +1 enhancement bonus, to a maximum of +5 at
16th level. These bonuses can be added to the weapon, stacking with existing weapon
enhancement to a maximum of +5. Multiple uses of this ability do not stack with
themselves.
At 7th level, these bonuses can be used to add
any of the following weapon properties: axiomatic,
defending, flaming, flaming burst, frost, icy burst, keen, ki focus, merciful, shock, shocking burst, or speed. Adding
these properties consumes an amount of bonus equal to the property's base price
modifier (see the Magic Weapon Special Ability Descriptions).
These properties are added to any the weapon already has, but duplicates do not
stack. If the weapon is not magical, at least a +1 enhancement bonus must be added
before any other properties can be added. These bonuses and properties are decided
when the ki pool point is spent and cannot
be changed until the next time the fey fist uses this ability.
A fey fist can only enhance one living weapon
in this way at one time. If he uses this ability again, the first use immediately
ends.
The ki
pool is replenished each morning after 8 hours of rest or meditation; these
hours do not need to be consecutive.
This ability replaces the normal abilities provided
by a monk’s ki pool (including ki strike) at 4th level.
Treespeech (Su): At 17th level, a fey
fist gains the ability to converse with plants as if subject to a continual speak with plants spell. This ability
replaces tongue of the sun and moon.
Changing Faces (Su): At 17th level, a fey
fist gains the ability to change his appearance at will, as if using the alter
self spell, but he can only to take the form of a drow, elf, half-elf,
or gnome. This ability replaces timeless body.
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