While Arcana Evolved's totem warrior is a fun class, I decided it would work better as a barbarian archetype in Pathfinder. Since there was already a totem warrior archetype in the Advanced Player's Guide, it seemed right to rename it the "totem rager." I also thought it would be nice to have feline totem ragers, so I included an additional totem animal, the lion.
Totem Rager
While
all barbarians are known for their ferocity in battle, some revere a specific
totem animal and take on aspects of that animal while raging. A few truly
renowned totem ragers have been reborn in the image of their totem animal upon
death.
Skills: A totem rager gains Fly
(Dex) as a class skill.
Totem Animal (Ex): A totem rager must choose
a totem animal. A totem rager cannot select the following rage powers (mostly to avoid redundancy): animal
fury, low-light vision, night vision, primal scent, scent, or any totem rage
powers.
Totem Empathy (Ex): At 1st level, a totem
rager can instinctually speak with creatures associated with her totem animal. In
addition, a totem rager gains a +2 competence bonus on Diplomacy and Handle Animal
checks against creatures associated with her totem. This ability replaces a barbarian’s
fast movement.
Totem Animal
|
Associated Creatures
|
Bear
|
All bears with the animal creature type and bearlike magical beasts
(like owlbears)
|
Hawk
|
All birds with the animal creature type and birdlike magical beasts
(like phoenixes and thunderbirds)
|
Lion
|
|
Shark
|
All fish with the animal creature type and fishlike magical beasts
(like sea serpents)
|
Snake
|
|
Wolf
|
All canines with the animal creature type and doglike magical beasts
(like worgs)
|
Wolverine
|
All small mammals with the animal creature type and similar magical
beasts (like chupacabras)
|
Totem Rage (Ex): Starting at 1st level,
a totem rager can rage for a number of rounds per day equal to 4 + her Constitution
modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary
increases to Constitution, such as those gained from rage or spells like bear's endurance, do not increase
the total number of rounds that a totem rager can rage per day. A totem rager can
enter rage as a free action. The total number of rounds of rage per day is renewed
after resting for 8 hours, although these hours do not need to be consecutive.
A
totem rager begins play with the low-light vision and scent rage powers.
While
in rage, a totem rager gains a morale bonus to one or more of her physical ability
scores (depending on her totem animal), as well as a +2 morale bonus on Will saves.
In addition, she takes a –2 penalty to Armor Class. An increase to Constitution
grants the totem rager extra hit points per Hit Dice, but these disappear when the
rage ends and are not lost first like temporary hit points. While in rage, a totem
rager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except
Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or
concentration.
Totem Animal
|
Ability
Scores
|
Bear
|
+2 Strength,
+2 Constitution
|
Hawk
|
+4 Dexterity
|
Lion
|
+2 Strength,
+2 Dexterity
|
Shark
|
+4
Strength
|
Snake
|
+2 Dexterity,
+2 Constitution
|
Wolf
|
+2 Dexterity,
+2 Constitution
|
Wolverine
|
+2 Strength,
+2 Dexterity
|
A
totem rager can end her rage as a free action and is fatigued after rage for a number
of rounds equal to 2 times the number of rounds spent in the rage. A totem rager
cannot enter a new rage while fatigued or exhausted but can otherwise enter rage
multiple times during a single encounter or combat. If a totem rager falls unconscious,
her rage immediately ends.
This
alters a barbarian’s normal rage.
Totem Attack (Su): At 2nd level, while raging
a totem rager gains either two claw or talon attacks that each deal 1d4 points of
damage (1d3 if Small; 1d6 if Large) or a bite attack that deals 1d6 points of damage
(1d4 if Small; 1d8 if Large) based on her totem animal. These attacks are considered
primary attacks and are made at the barbarian's full base attack bonus. If her totem
animal has both claw and bite attacks, she must choose which to manifest each time
she rages. This ability replaces a barbarian’s 2nd level rage power.
Totem Animal
|
Natural
Attack(s)
|
Bear
|
claws or bite
|
Hawk
|
talons or bite
|
Lion
|
claws or
bite
|
Shark
|
bite
|
Snake
|
bite
|
Wolf
|
bite
|
Wolverine
|
claws or bite
|
Totem Bond (Ex): At 4th level, the totem
rager gains the service of an animal companion of the same type as her totem animal.
This ability functions as a druid's animal companion, using the
totem rager’s level –3 as her effective druid level. This ability replaces a barbarian’s trap sense
and uncanny dodge.
Uncanny Dodge (Ex): At 5th level, a totem
rager gains the ability to react to danger before her senses would normally allow
her to do so. She cannot be caught flat-footed, even if the attacker is invisible.
She still loses her Dexterity bonus to AC if immobilized. A totem rager with this
ability can still lose her Dexterity bonus to AC if an opponent successfully uses
the feint action against her.
If
a barbarian already has uncanny dodge from a different class, she automatically
gains improved uncanny dodge instead. This
ability replaces a barbarian’s improved uncanny dodge.
Totem Hide (Su): Whether it be from fur,
scales, or feathers, at 6th level a totem rager gains
a +1 natural armor bonus while raging. This bonus increases by +1 for every four
levels the totem rager has attained. This ability replaces a barbarian’s 6th level
rage power.
Totem Movement (Su): At 8th level, while raging
a totem rager gains a new type of movement (or an enhancement bonus to her land
speed) based on her totem animal. This ability replaces a barbarian’s 8th level
rage power.
Totem Animal
|
Movement
|
Bear
|
+10 bonus to
her land speed, climb speed equal to 1/2 her land speed
|
Hawk
|
fly speed (average)
equal to her land speed
|
Lion
|
+10 bonus
to her land speed, move at full speed using the Stealth skill
without penalty
|
Shark
|
swim speed
equal to her land speed
|
Snake
|
climb speed
and swim speed equal to 1/2 her land speed
|
Wolf
|
+20 bonus to
her land speed
|
Wolverine
|
burrow speed
and climb speed equal to 1/2 her land speed
|
Totem Special Attack (Su): At 10th level, a totem
rager gains an ability associated with her totem animal while raging. In addition, the damage from her
claws or talons increases to 1d6 (1d4 if Small; 1d8 if Large) and the damage from
her bite increases to 1d8 (1d6 if Small; 1d10 if Large).
Bear Wrestling: The totem ranger gains
the grab and constrict special abilities with her
claw attacks. The constrict ability deals damage equal to her one of her claw
attacks. In addition, she is treated as one size category larger than her actual
size when determining her CMD and CMB in regard to grapple checks, the largest creature
size she can grapple, and whether she can be grappled using the grab ability be
or swallowed by another creature. She also receives a +4 bonus on combat maneuver
checks made to start and maintain a grapple (from the grab special ability).
Hawk Swoop: The totem rager
gains the Flyby Attack feat and when she makes
a flyby attack she deals double damage with a melee weapon or her bite attack (or
triple damage with her talon attacks). She may attack with both talons when making
a flyby attack.
Lion Pounce: The totem
rager gains the pounce and rake special abilities. The rake ability
is two claw attacks that are made with the same attack bonus and deal the same
damage as her other claw attacks.
Shark Rend: The totem rager deals
bleed damage equal to her bite damage with her bite attack, in addition to the normal
damage dealt by her bite attack. In addition, she gains a +2 morale bonus on melee attack rolls
and to Armor Class against bleeding opponents.
Snake Poison: The totem rager’s
bite delivers the following poison with her bite attacks: Bite—injury; save Fort
(DC 10 + 1/2 the totem rager's level + the totem rager's Con modifier), frequency 1/round
for 6 rounds, effect 1 Con, cure 1 save. In
addition, the totem rager is immune to all poisons.
Wolf Trip: The totem
rager gains the trip special ability with her
bite attack. If the attempt is successful, the totem rager gets a second attack
against the target at her highest base attack bonus. She also receives a +4
bonus on combat maneuver checks to trip.
Wolverine Fury: If the totem
rager is reduced to half her hit points or fewer, she gains a +2 morale bonus
on melee attack rolls and to Armor Class. In addition, she gains the ferocity special ability.
This
ability replaces a barbarian’s 10th level rage power.
Greater Totem Rage (Ex): At 11th level, a totem rager gains the night vision and primal scentUC rage
powers. In addition, her morale bonus to Will saves increases to +3 and her
morale bonuses to physical ability scores increase according to her totem
animal. This ability replaces a barbarian’s greater rage.
Totem
Animal
|
Ability
Scores
|
Bear
|
+4 Strength,
+4 Constitution
|
Hawk
|
+8 Dexterity
|
Lion
|
+4 Strength,
+4 Dexterity
|
Shark
|
+8
Strength
|
Snake
|
+4 Dexterity,
+4 Constitution
|
Wolf
|
+4
Dexterity, +4 Constitution
|
Wolverine
|
+4 Strength,
+4 Dexterity
|
Totem Soul (Su): At 20th level, a totem
rager soul becomes so bonded with her totem animal that if she dies she is instantly
reincarnated as a magical beast resembling her totem animal. This ability
replaces a barbarian’s mighty rage. Reincarnation rules for totem ragers are as
follows.
Size and Type: A reincarnated
totem rager with the humanoid type loses the humanoid
type and gains the magical beast (augmented humanoid) type and
subtype. A reincarnated totem rager with the outsider (native) type and subtype keeps
its type and subtype. The reincarnated totem rager’s size changes based on her
totem animal. Do not recalculate class Hit Dice, BAB, or saves.
Totem
Animal
|
New Size
|
Bear
|
Medium
|
Hawk
|
Small
|
Lion
|
Large
|
Shark
|
Medium
|
Snake
|
Medium
|
Wolf
|
Large
|
Wolverine
|
Medium
|
Senses: The reincarnated
totem rager gains darkvision 60 feet, low-light vision, and scent. Reincarnated
shark totem ragers also gain blindsense 30 feet against
creatures in contact with the same body of water.
AC: The reincarnated
totem rager gains a new natural armor bonus based on her totem animal. The
reincarnated totem rager keeps her armor proficiencies, but must wear barding
for an animal of her new size and shape.
Totem Animal
|
New Natural Armor
Bonus
|
Bear
|
+8
|
Hawk
|
+7
|
Lion
|
+9.
|
Shark
|
+10
|
Snake
|
+8
|
Wolf
|
+9
|
Wolverine
|
+8
|
Speed: The reincarnated
totem rager’s movement type changes based on her totem animal.
Totem Animal
|
New Movement Types
|
Bear
|
40 ft., climb 10 ft.
|
Hawk
|
10 ft., fly 80 ft.
(average)
|
Lion
|
40 ft.
|
Shark
|
Swim 60 ft.
|
Snake
|
20 ft., climb 20 ft.,
swim 20 ft.
|
Wolf
|
50 ft.
|
Wolverine
|
30 ft., burrow 10 ft.,
climb 10 ft.
|
Melee: The reincarnated
totem rager gains natural attacks based on her totem animal. The reincarnated totem
rager loses all weapon proficiencies except for natural weapons and unarmed
strikes.
Totem Animal
|
New Natural Attacks
|
Bear
|
bite (1d6), 2 claws
(1d4 plus grab)
|
Hawk
|
bite (1d4), 2 talons
(1d4)
|
Lion
|
bite (1d8), 2 claws
(1d6)
|
Shark
|
bite (1d6 plus bleed)
|
Snake
|
bite (1d4 plus poison)
|
Wolf
|
bite (1d8 plus trip)
|
Wolverine
|
bite (1d6), 2 claws
(1d4)
|
Special Attacks: The reincarnated
totem rager gains special attacks based on her totem animal. See totem special
attack (above) for a full description of each. In addition, she loses the totem
rage, totem attack, totem hide, totem movement, totem special attack, and
greater totem rage class abilities and replaces them with the barbarian’s greater rage class ability.
Totem Animal
|
New Special Attacks
|
Bear
|
bear wrestling
|
Hawk
|
hawk swoop
|
Lion
|
lion pounce
|
Shark
|
shark rend
|
Snake
|
snake poison
|
Wolf
|
wolf trip
|
Wolverine
|
wolverine fury
|
Ability Scores: The reincarnated
totem rager uses either her pre-reincarnate physical ability scores or those of
her totem animal (see below), whichever are higher. Her mental ability scores remain
unchanged.
Totem Animal
|
Strength
|
Dexterity
|
Constitution
|
Bear
|
25
|
19
|
15
|
Hawk
|
18
|
21
|
14
|
Lion
|
27
|
21
|
17
|
Shark
|
23
|
19
|
17
|
Snake
|
18
|
21
|
13
|
Wolf
|
22
|
21
|
15
|
Wolverine
|
20
|
21
|
17
|
Skills: The reincarnated
totem rager gains a +10 racial bonus on Survival checks made to track
by scent and on Perception checks to pinpoint the location of
creatures she cannot see. If she pinpoints the location of a creature that has
total concealment, she treats it as having concealment. The reincarnated totem rager gains additional racial skill bonuses based on her totem animal.
Totem Animal
|
New Racial Skill
Bonuses
|
Bear
|
+4 Swim
|
Hawk
|
+8 Perception
|
Lion
|
+4 Acrobatics, +4
Stealth (+8 in undergrowth)
|
Shark
|
+8 Swim
|
Snake
|
+4 Perception, +4
Stealth,+8 Acrobatics
|
Wolf
|
additional +4 Survival
when tracking by scent
|
Wolverine
|
+4 Climb
|
Rage Powers: The following rage powers
complement the totem rager archetype: fearless rage, ghost ragerUC, inspire ferocityAPG, reckless abandonAPG,
and terrifying howl.
Feat: The following feat complements
the totem rager archetype: Boon Companion.
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