by
Tarnah Wright and Tim Wallace
Wohrgnaal
Obviously transmogrified
from a common tiger, this creature has tan and black stripes, spines, a paddle
tail, and a mouthful of razor sharp teeth.
© Nicholas Cloister, Monsters by Email, licensed to Timothy Wallace |
WORHGNAAL CR
10
XP 9,600
CN Large magical
beast
Init +3; Senses
darkvision 60 ft., low-light vision; Perception +19
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DEFENSE
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AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, -1
size)
hp 128 (13d10+52)
Fort +13, Ref +13,
Will +9
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OFFENSE
--------------------
Speed 40 ft.
Melee bite +18 (1d8+6), 2 claws +18 (1d6+6), tail slap +13
(1d8+3)
Space 10 ft.; Reach
5 ft.
Special Attacks rake
(2 claws +18, 2d4+6)
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STATISTICS
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Str 23, Dex 17, Con 17, Int 12, Wis 16, Cha 8
Base Atk +13; CMB
+20; CMD 33 (37 vs. trip)
Feats Great Fortitude, Intimidating
Prowess, Iron Will, Lightning Reflexes, Shocking
Bellow, Toughness, Visceral
Threat
Skills Acrobatics +7 (+11 to jump), Intimidate +18,
Perception +19, Stealth +19 (+23 in tall grass); Racial Modifiers +4 Stealth (+8 in tall grass)
Languages Common
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SPECIAL ABILITIES
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Intimidating Prowess (Ex) A wohrgnaal adds its
Strength modifier to Intimidate skill checks in addition to its Charisma
modifier.
Shocking Bellow (Ex) If it acts in the surprise round of a
combat, as a free action a wohrgnaal can attempt a single Intimidate check to
demoralize a creature within 30 feet that can clearly see or hear it.
Visceral Threat (Ex) A wohrgnaal may use Intimidate,
rather than Bluff, to attempt a feint against a creature within its melee
reach.
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ECOLOGY
--------------------
Environment: any forest, hills, and mountains
Organization: solitary, pair, or pack (3-6)
Treasure: standard
The wohrgnaal live in packs and hunt
together, surrounding their prey and attacking in unison.
Worhgnaal are ferocious creatures created by
an eccentric sorcerer. Originally created to guard
and protect, they were too intelligent and killed their maker and escaped to
freedom where they hunt and breed. Some people try to capture them for guards
or as features in a menagerie, but they are too powerful to be contained and
too intelligent to be tamed.
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