by
Tim Wallace
Haphnax
This large, blind
reptile looks something like a cross between a dragon and a grasshopper. A
large, reptilian eye can be seen within the tip of the barbed tail.
© Nicholas Cloister, Monsters by Email, licensed to Timothy Wallace |
HAPHNAX CR 15
XP 51,200
NE Large magical beast
Aura suppressive aura (DC 23)
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DEFENSE
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AC 30, touch 16, flat-footed 23 (+6 Dex, +1 dodge, +14
natural, -1 size)
hp 234 (20d10+120)
Fort +18, Ref +18,
Will +13
DR 10/non-magic; SR
26
Weaknesses blindness
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OFFENSE
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Speed 40 ft.
Melee gore +24 (6d6+5), sting +25 (6d6+5 plus grab)
Space 10 ft.; Reach
5 ft. (10 ft. with sting)
Special Attacks dispelling grapple, target quarry
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STATISTICS
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Str 20, Dex 23, Con 22, Int 19, Wis 24, Cha 17
Base Atk +20; CMB
+26 (+30 grapple); CMD 43 (47 vs.
trip)
Feats Combat Reflexes, Dazzling Display (sting), Disruptive, Dodge, Improved
Natural Attack (gore), Improved Natural Attack (sting), Shatterspell, Spellbreaker, Teleport Tactician, Weapon Focus
(sting)
Skills Acrobatics +19 (+23 to jump), Climb +18,
Intimidate +23, Knowledge (arcana) +24, Perception +30, Spellcraft +24,
Survival +27
Languages Aklo, Draconic, Gnome, Sylvan
SQ vicious grapple
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ECOLOGY
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Environment any wilderness
Organization solitary or pair
Treasure double
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SPECIAL ABILITIES
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Arcane Sight (Ex) The eye at the end of the haphnax's tail
emits a continuous arcane sight effect in a 60-foot cone-shaped emanation. A
haphnax does not incur the penalties from being blind when targeting an
opponent it has perceived through its arcane
sight.
Blindness (Ex) A haphnax perceives solely through its
tremorsense ability. It is immune to all sight-based effects and attacks, including
gaze attacks.
Dazzling Display (Ex) A haphnax can perform a bewildering
show of prowess with its tail as a full-round action. It must make an
Intimidate check to demoralize all foes within 30
feet who can see its display.
Dispelling Grapple (Su) One per round, as a swift action, a
haphnax can affect an opponent it has grappled with its sting with a targeted greater dispel magic. The caster level
for this ability is equal to the haphnax's challenge rating.
Disruptive (Ex) The DC to cast spells defensively increases
by +4 for all enemies that are within a haphnax's threatened area. This
increase to casting spells defensively only applies if it is aware of the
enemy's location and is capable of taking an attack of opportunity. If it can
only take one attack of opportunity per round and has already used that attack,
this increase does not apply.
Martial Training (Ex) A haphnax counts its racial hit dice
as fighter levels for the purpose or qualifying for feats.
Shatterspell (Su) As a standard action, a haphnax can attempt
to sunder an ongoing spell effect as if it had the spell sunder rage
power.
It may use this feat three times per day.
Spellbreaker (Ex) Enemies in a haphnax's threatened area that
fail their checks to cast spells defensively provoke attacks of opportunity
from it.
Suppressive Aura (Su) A haphnax creates a field around it
that makes concentrating difficult for those without this ability. Creatures
within 30 feet must succeed at a DC 23 concentration check to cast spells.
Failing this check causes the spell to be lost with no effect. The DC is Charisma-based.
Target Quarry (Su) A haphnax is assigned a quarry by anointing
its tusks with a drop of the intended quarry's blood. If the haphnax has no
current quarry, it automatically gains the next spellcaster it damages as its
quarry. Once attuned to a target, it becomes aware of the target's location as
if under the effect of a continuous find quarry spell. The haphnax gains a +1 bonus on all
attack rolls, damage rolls, and skill checks made to seek out and destroy the
marked quarry. The target quarry ability lasts until the quarry or the haphnax
is slain. The caster level for this ability is equal to the haphnax's challenge
rating.
Teleport Tactician (Ex) Any creature using a teleportation
effect to enter or leave a square threatened by a haphnax provokes an attack of
opportunity, even if casting defensively or using a supernatural ability.
Vicious Grapple (Ex) A haphnax does not gain the grappled
condition if it grapples an opponent with its sting.
Often thought to be the creation of a jealous
deity or an insane mage, the haphnax is a relentless hunter of sorcerers,
wizards, witches and the like. Not even clerics and oracles are safe from the
haphnax’s insatiable need to hunt down and kill spellcasters and bearers of magic. Luckily, haphaxes
rarely venture out of their territories to hunt.
While usually encountered alone, adventurers
will occasionally find a mated pair, which is truly a terrifying prospect if
they have any magic items or ongoing spells. However, haphnaxes largely ignore
creatures smaller than themselves as long as there is no hint of magic about
them.
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