by
Tim Wallace
After
reading this blog post, I
was inspired to actually write up some feats that I have had bouncing around in
my head. You will notice that I replicated some of his suggestions while also ignoring
or applying my own twist on others.
Combat Flexibility
(Combat)
You can swap
penalties to attacks, damage, or AC to increase on of the other values.
Prerequisite: Base attack bonus
+1.
Benefit: You can choose to
take a –1 penalty on attack rolls or AC or a –2 penalty to damage to gain a +1
bonus on attack rolls or AC or a +2 bonus to damage. The penalty or bonus to
damage is increased by half (+50%) if you are making an attack with a
two-handed weapon, a one handed weapon using two hands, or a primary natural
weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus
to damage is halved (–50%) if you are making an attack with a secondary natural
weapon. When your base attack bonus reaches +4, and every 4 points thereafter,
the penalties and bonus increase according to the char below. You must choose
to use this feat before making an attack roll, and its effects last until your
next turn.
Base Attack Bonus
|
Penalty or Bonus to Attack
|
Penalty or Bonus to AC
|
Penalty or Bonus to Damage
|
+1
|
+/–1
|
+/–1
|
+/–2
|
+4
|
+/–2
|
+/–2
|
+/–4
|
+8
|
+/–3
|
+/–3
|
+/–6
|
+12
|
+/–4
|
+/–4
|
+/–8
|
+16
|
+/–5
|
+/–5
|
+/–10
|
+20
|
+/–6
|
+/–6
|
+/–12
|
Special: Combat Flexibility
replaces and counts as Combat Expertise, Deadly Aim, and Power Attack for the
purpose of fulfilling prerequisites.
Illustration by Yama Orce and used under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. (original image) |
Dodging Mobility
(Combat)
Your training and
reflexes allow you to react swiftly to avoid an opponents' attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge
bonus to your AC and +4 dodge a bonus to Armor Class against attacks of
opportunity caused when you move out of or within a threatened area. A
condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Special: Dodging Mobility
replaces and counts as Dodge and Mobility for the purpose of fulfilling
prerequisites.
Flurry (Combat)
You can take an
additional attack each round.
Prerequisite: Dex 15, Weapon
Group Proficiency.
Benefit: You gain an extra
attack with weapons from any weapon group you are proficient with, as indicated
on the chart below. If you are wielding two or more weapons, you can alternate
attacks in any combination you wish. The damage from these extra attacks adds
your full Strength modifier, no matter what type of weapon it is that you are
wielding.
Special: If you are
proficient with the close, monk, or natural weapon groups, you may intersperse
unarmed strikes and natural weapon attacks with manufactured weapon attacks.
Flurry replaces and counts as Double Slice, Rapid Shot, and Two-Weapon Fighting
for the purposes of fulfilling prerequisites.
Base Attack Bonus
|
Attack Bonus with Flurry
|
Attack Bonus with Greater Flurry
|
+1
|
–1/–1
|
–1/–1
|
+2
|
+0/+0
|
+0/+0
|
+3
|
+1/+1
|
+1/+1
|
+4
|
+2/+2
|
+2/+2
|
+5
|
+3/+3
|
+3/+3
|
+6/+1
|
+4/+4/–1
|
+4/+4/–1/–1
|
+7/+2
|
+5/+5/+0
|
+5/+5/+0/+0
|
+8/+3
|
+6/+6/+1
|
+6/+6/+1/+1
|
+9/+4
|
+7/+7/+2
|
+7/+7/+2/+2
|
+10/+5
|
+8/+8/+3
|
+8/+8/+3/+3
|
+11/+6/+1
|
+9/+9/+4
|
+9/+9/+4/+4/–1/–1
|
+12/+7/+2
|
+10/+10/+5/+0
|
+10/+10/+5/+5/+0/+0
|
+13/+8/+3
|
+11/+11/+6/+1
|
+11/+11/+6/+6/+1/+1
|
+14/+9/+4
|
+12/+12/+7/+2
|
+12/+12/+7/+7/+2/+2
|
+15/+10/+5
|
+13/+13/+8/+3
|
+13/+13/+8/+8/+3/+3
|
+16/+11/+6/+1
|
+14/+14/+9/+4
|
+14/+14/+9/+9/+4/+4/–1
|
+17/+12/+7/+2
|
+15/+15/+10/+5/+0
|
+15/+15/+10/+10/+5/+5/+0
|
+18/+13/+8/+3
|
+16/+16/+11/+6/+1
|
+16/+16/+11/+11/+6/+6/+1
|
+19/+14/+9/+4
|
+17/+17/+12/+7/+2
|
+17/+17/+12/+12/+7/+7/+2
|
+20/+15/+10/+5
|
+18/+18/+13/+8/+3
|
+18/+18/+13/+13/+8/+8/+3
|
Greater Flurry
(Combat)
You gain more attacks
with weapons you are proficient with.
Prerequisites: Dex 17, Flurry,
Weapon Group Proficiency, base attack bonus +6.
Benefit: You gain an
additional attack with weapons from any weapon group you are proficient with,
as indicated on the chart above. When your base attack bonus reaches +11, you
gain a final extra attack.
Special: Greater Flurry
replaces and counts as Manyshot, Improved Two-Weapon Fighting, and Greater
Two-Weapon Fighting for the purposes of fulfilling prerequisites.
Illustration by Yama Orce and used under the Creative Commons Attribution- Noncommercial-No Derivative Works 3.0 License. (original image) |
Graceful Combat
(Combat)
You rely on agility
rather than might to deal damage in combat.
Prerequisites: Dex 13, Weapon
Group Proficiency, base attack bonus +1.
Benefit: Choose one weapon
group for which you have already selected Weapon Group Proficiency. When
wielding weapons from that weapon group, you may treat them as finesse weapons
and you can add your Dexterity modifier instead of your Strength modifier to
damage with them.
Special: You can gain Graceful
Combat multiple times. Each time you take the feat, it applies to a new weapon
group.
Special Weapon Quality:
Finesse
Finesse is now a special
weapon quality, akin to brace, reach, or trip. All light melee weapons, as well as rapiers and scimitars,
have it.
Finesse: A finesse weapon allows
the wielder to choose whether they want to add their Strength modifier or their
Dexterity modifier to attack rolls.
|
Weapon Group
Proficiency (Combat)
You are proficient
with a specific group of weapons.
Benefit: Choose a weapon
group. You are proficient with all weapons associated with that weapon
group.
Special: You can gain Weapon
Group Proficiency multiple times. Each time you take the feat, it applies to a
new weapon group. Weapon Group Proficiency (close) and Weapon Group Proficiency
(monk) both replace and count as Improved Unarmed Strike for the purpose of
making lethal unarmed strike attacks and fulfilling prerequisites.
Beginning Weapon
Proficiencies for Classes
Classes
which normally gain proficiency with all marital weapons instead gain
proficiency with four weapon groups. Classes with a 3/4 base attack bonus
which would not normally gain martial weapon proficiency instead gain
proficiency with two weapon groups. Classes with a 1/2 base attack bonus gain
proficiency with one weapon group. This replaces the normal weapon
proficiencies gained by classes.
|
Weapon Group Focus
(Combat)
You are more accurate
in your strikes with a specific group of weapons.
Prerequisites: Weapon Group
Proficiency, base attack bonus +1.
Benefit: Choose one weapon
group for which you have already selected Weapon Group Proficiency. You gain a
+1 bonus on attack rolls you make with weapons from the selected weapon group.
When your base attack bonus increases to +11, this bonus increases to +2. This
bonus stacks with other bonuses on attack rolls.
Special: You can gain Weapon
Group Focus multiple times. Its effects do not stack. Each time you take the
feat, it applies to a new weapon group for which you have already selected
Weapon Group Proficiency. Weapon Group Focus replaces and counts as Weapon
Focus and Greater Weapon Focus for the purpose of fulfilling prerequisites.
Illustration by Yama Orce and used under the Creative Commons Attribution- Noncommercial-No Derivative Works 3.0 License. (original image) |
Weapon Group
Specialization (Combat)
You are skilled at
dealing more damage with a specific group of weapons.
Prerequisites: Weapon Group
Proficiency, base attack bonus +3.
Benefit: Choose one weapon
group for which you have already selected Weapon Group Proficiency. The minimum
damage increases for weapons from that weapon group, as shown on the table
below.
Base Attack Bonus
|
Minimum Weapon Damage
|
+3
|
1d6
|
+5
|
1d8
|
+10
|
1d10
|
+15
|
2d6
|
+20
|
2d8
|
Special: You can gain Weapon
Group Specialization multiple times. Its effects do not stack. Each time you
take the feat, it applies to a new weapon group for which you have already
selected Weapon Group Proficiency. Weapon Group Specialization replaces and
counts as Weapon Specialization and Greater Weapon Specialization for the
purpose of fulfilling prerequisites.
No comments:
Post a Comment