Alignment: Any
Hit Die: d8
Class Skills: The leShay archon’s
class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int),
Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Knowledge
(geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int),
Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex),
Stealth (Dex), Swim (Str), Use Magic Device (Cha).
Skill Ranks per
Level:
6 + Int modifier.
Class Features
The following are the class features of the
leShay archon.
Weapon and Armor
Proficiencies: A leShay archon is proficient with all simple weapons and her leShay armory
(see below).
LeShay archons are proficient with light and
medium armor but can only wear nonmetal or mithral armor. They may also wear
wooden armor that has been altered by the ironwood
spell so that it functions as though it were steel.
A leShay archon who wears prohibited armor or
is bound with metal other than mithral loses access to all of her leShay archon
class abilities (but not her leShay racial abilities) except the following:
treespeech, plague immunity, and toxin immunity; in addition, her fast healing
and insight bonus to AC are both halved (round down). She regains access to
these abilities after she has ceased contact with the prohibited metals and
rested for 8 hours (this may coincide with normal daily rest).
Fast Movement (Ex): A leShay archon’s
land speed is faster than the norm for her race by +10 feet. The benefit
applies as long as she is not wearing heavy armor, or carrying a heavy load.
This bonus stacks with any other bonuses to the leShay archon’s land speed.
LeShay Armory (Su): At first level, the
leShay can choose to form her leShay weapon into one of many different forms.
She can form it into two one-hand weapons, a double weapon, a one-hand weapon
and a buckler, a two-hand weapon, or a ranged weapon. One-hand weapons (and
both sides of a double weapon) deal 1d6 points of damage; a two-hand weapon
deals 2d6 points of damage; a ranged weapon deals 1d10 points of damage, has a
range of 60 ft, and unlimited ammo; and a buckler provides a +1 shield bonus
with no armor check penalty or arcane spell failure chance. In all forms, a
leShay weapon is considered a light weapon and has a critical range remains
19-20/x2.
When summoning her leShay weapon and
assigning abilities to it (see below), the leShay archon chooses whether it
will deal bludgeoning, piercing, or slashing damage. The leShay archon may
change the damage type of an existing weapon, or may summon a new leShay weapon
with a different damage type, as a full-round action; otherwise, the leShay
weapon retains the last damage type chosen every time it is summoned.
The leShay armory retains the last chosen
form every time it is summoned until the leShay archon reshapes it. If the
leShay archon chooses to reshape her armory, it requires a full-round action to
do so. She may also reassign the damage type as part of reshaping her armory.
As a leShay archon levels up, she deals more
damage with her leShay armory, as shown on Table:
LeShay Armory.
Table:
The LeShay Archon
|
||||||
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Insight Bonus to AC
|
1st
|
+0
|
+0
|
+2
|
+2
|
Fast
movement, leShay armory
|
+0
|
2nd
|
+1
|
+0
|
+3
|
+3
|
Quick
Draw
|
+0
|
3rd
|
+2
|
+1
|
+3
|
+3
|
Enhanced
leShay armory (+1), gaze 1/day (charm person)
|
+1
|
4th
|
+3
|
+1
|
+4
|
+4
|
Treespeech
|
+1
|
5th
|
+3
|
+1
|
+4
|
+4
|
Enhanced
leShay armory (+2), lesser leShay spell-like abilities
|
+2
|
6th
|
+4
|
+2
|
+5
|
+5
|
Gaze
2/day (charm monster), fast healing 1
|
+2
|
7th
|
+5
|
+2
|
+5
|
+5
|
Plague
Immunity, leShay spell-like abilities
|
+2
|
8th
|
+6/+1
|
+2
|
+6
|
+6
|
Enhanced
leShay armory (+3)
|
+3
|
9th
|
+6/+1
|
+3
|
+6
|
+6
|
Gaze
3/day
|
+3
|
10th
|
+7/+2
|
+3
|
+7
|
+7
|
Enhanced
leShay armory (+4), fast healing 2
|
+4
|
11th
|
+8/+3
|
+3
|
+7
|
+7
|
DR
10/cold iron, gaze 4/day
|
+4
|
12th
|
+9/+4
|
+4
|
+8
|
+8
|
Toxin
immunity
|
+4
|
13th
|
+9/+4
|
+4
|
+8
|
+8
|
Enhanced
leShay armory (+5), improved spell resistance
|
+5
|
14th
|
+10/+5
|
+4
|
+9
|
+9
|
Gaze
5/day, fast healing 3
|
+5
|
15th
|
+11/+6/+1
|
+5
|
+9
|
+9
|
Enhanced
leShay armory (+6), improved leShay spell-like abilities
|
+6
|
16th
|
+12/+7/+2
|
+5
|
+10
|
+10
|
DR
15/magic and cold iron
|
+6
|
17th
|
+12/+7/+2
|
+5
|
+10
|
+10
|
Gaze
6/day
|
+6
|
18th
|
+13/+8/+3
|
+6
|
+11
|
+11
|
Enhanced
leShay armory (+7), fast healing 4
|
+7
|
19th
|
+14/+9/+4
|
+6
|
+11
|
+11
|
Gaze
7/day
|
+7
|
20th
|
+15/+10/+5
|
+6
|
+12
|
+12
|
Enhanced
leShay armory (+8), greater leShay spell-like abilities
|
+8
|
21st
|
+15/+10/+5
|
+7
|
+12
|
+12
|
DR
15/epic and cold iron
|
+8
|
22nd
|
+16/+11/+6/+1
|
+7
|
+13
|
+13
|
Gaze
8/day, fast healing 5
|
+8
|
23rd
|
+17/+12/+7/+2
|
+7
|
+13
|
+13
|
Enhanced
leShay armory (+9)
|
+9
|
24th
|
+18/+13/+8/+3
|
+8
|
+14
|
+14
|
Treemaster
|
+9
|
25th
|
+18/+13/+8/+3
|
+8
|
+14
|
+14
|
Archon
apotheosis, enhanced leShay armory (+10)
|
+10
|
LeShay Weapon Flurry
(Ex):
Starting at 1st level, a leShay archon can make a flurry of attacks as a
full-attack action. When doing so, she can make one additional attack using of
attack with her leShay armory as if using the Two-Weapon Fighting feat (even if
she does not meet the prerequisites for that feat). For the purpose of these
attacks, the leShay archon’s base attack bonus from her leShay archon class
levels is equal to her leShay archon level. For all other purposes, such as
qualifying for a feat or prestige class, the leShay archon uses her normal base
attack bonus.
At 8th level, the leShay archon can make two
additional attacks when she uses leShay weapon flurry, as if using Improved
Two-Weapon Fighting.
At 15th level, the leShay archon can make
three additional attack when she uses leShay weapon flurry, as if using Greater
Two-Weapon Fighting.
The leShay archon applies her full Strength
bonus to her damage rolls for all successful attacks made with leShay weapon
flurry, whether the attacks are made with an off-had weapon or with a weapon
wielded in both hands. A leShay archon may substitute disarm, sunder, and trip
combat maneuvers for attacks as part of a leShay weapon flurry.
Table:
LeShay Armory
|
|||||||
Level
|
LeShay Weapon Flurry
|
1-Hand Weapon Damage
|
2-Hand Weapon Damage
|
Ranged Weapon Damage
|
Shield Bonus
|
Shield Bash Damage
|
Maximum Enhancement Bonus
|
1st
|
–1/–1
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+0
|
2nd
|
+0/+0
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+0
|
3rd
|
+1/+1
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+1
|
4th
|
+2/+2
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+1
|
5th
|
+3/+3
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+1
|
6th
|
+4/+4/–1
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+1
|
7th
|
+5/+5/+0
|
1d6
|
2d6
|
1d10
|
+1
|
—
|
+2
|
8th
|
+6/+6/+1/+1
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+2
|
9th
|
+7/+7/+2/+2
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+2
|
10th
|
+8/+8/+3/+3
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+2
|
11th
|
+9/+9/+4/+4/–1
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+3
|
12th
|
+10/+10/+5/+5/+0
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+3
|
13th
|
+11/+11/+6/+6/+1
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+3
|
14th
|
+12/+12/+7/+7/+2
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+3
|
15th
|
+13/+13/+8/+8/+3/+3
|
1d8
|
2d8
|
2d6
|
+2
|
1d3
|
+4
|
16th
|
+14/+14/+9/+9/+4/+4
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+4
|
17th
|
+15/+15/+10/+10/+5/+5
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+4
|
18th
|
+16/+16/+11/+11/+6/+6
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+4
|
19th
|
+17/+17/+12/+12/+7/+7
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+5
|
20th
|
+18/+18/+13/+13/+8/+8
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+5
|
21st
|
+19/+19/+14/+14/+9/+9
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+5
|
22nd
|
+20/+20/+15/+15/+10/+10/+5
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+5
|
23rd
|
+21/+21/+16/+16/+11/+11/+6
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+6
|
24th
|
+22/+22/+17/+17/+12/+12/+7
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+6
|
25th
|
+23/+23/+18/+18/+13/+13/+8
|
1d10
|
2d10
|
2d8
|
+3
|
1d4
|
+6
|
Quick Draw (Su): A 2nd level leShay
archon can summon her leShay armory as a free action, though she may still only
attempt to do so once per round.
Enhanced LeShay Armory
(Su):
A leShay archon’s armory improves as the character gains higher levels. At 3rd,
5th, 8th, 10th, 13th, 15th, 18th, 20th, 23rd, and 25th level, the leShay armory
gains a cumulative +1 enhancement bonus that she may spend on an actual
enhancement bonus or on weapon (or shield) special abilities. A leShay archon’s
level determines her maximum enhancement bonus (see Table: LeShay Armory). The leShay archon may (and must when her
total enhancement is higher than her maximum bonus) apply any special ability
from Table: LeShay Armory Special
Abilities instead of on an enhancement bonus.
A leShay archon can choose any combination of
enhancement bonuses and weapon (or shield) special abilities. Both items (or
both heads of a double weapon) have the same selection of special abilities
that does not exceed the total allowed by the leShay archon’s level, but she
must assign at least a +1 enhancement bonus and weapon (or shield) special
abilities (if any).
A leShay archon may also reassign the
abilities she has added to her enhanced leShay armory. To do so, she must first
spend 8 hours in concentration. These cannot be the normal 8 hours used for
rest. After that period, the enhanced leShay armory materialized with the new
abilities selected by the leShay archon. If a leShay archon reshapes her armory
(see above) into a form unsuitable for the assigned abilities (i.e. from a
shield to a one-hand weapon or from a melee weapon to a ranged weapon), the invalid
assigned abilities will go dormant until it is reshaped into a suitable form.
Gaze (Su): At 3rd level, a
leShay archon gains the ability to make a gaze attack with a range of 30 feet once
per day as a standard action. This ability functions as charm person and has a Will save DC equal to 10 + 1/2 her leShay
archon levels + the her Charisma modifier.
At 6th, 9th, 11th, 14th, 17th, 19th, 22nd
level, the leShay archon gains another daily use of her gaze attack. Also, beginning
at 6th level, a leShay archon’s gaze attack now functions as charm monster.
Insight Bonus to AC
(Su):
At 3rd level, a leShay archon gains an +1 insight bonus to AC. This bonus
improves by +1 at 5th, 8th, 10th, 13th, 15th, 18th, 20th, 23rd, and 25th level.
This bonus to AC applies when against touch attacks or when the leShay archon
is flat-footed.
Treespeech (Su): At 4th level, a
leShay archon gains the ability to converse with plants as if subject to a
continual speak with plants spell.
LeShay Spell-Like
Abilities (Sp):
At 5th level, a leShay archon’s spell-like abilities advance. She may use detect magic as a spell-like ability at
will, and adds blur and invisibility (both self only) to the
spell-like abilities she may use once each per day. Her caster level is equal
to her character level.
At 7th level, a leShay archon may use arcane mark and stabilize at will, her blur
(self only) ability instead becomes displacement
(self only), she adds dispel magic to
the spell-like abilities she may use once per day, and she may now use her invisibility spell-like ability three
times per day.
At 15th level, a leShay archon’s disguise self (any drow, elf, or
half-elf) ability instead becomes alter
self (any drow, elf, or half-elf), she adds detect thoughts to the spell-like abilities she may use once per
day, and she may now use her displacement
(self only) and dispel magic
spell-like abilities each three times per day.
At 20th level, a leShay archons’ invisibility (self only) ability instead
becomes greater invisibility (self
only); her alter self (any drow, elf,
or half-elf) instead becomes alter self (any
drow, elf, gnome, or half-elf) and she may now use it three times per day.
Fast Healing (Ex): At 6th level, a
leShay archon gains fast healing 1. At 10th level and every 4 levels thereafter
her fast healing increases by 1.
Plague Immunity (Ex): At 7th level, a
leShay archon gains immunity to all diseases.
Table:
LeShay Armory Special Abilities
|
||||||||
Melee Weapon Special Abilities
|
Melee Weapon Special Abilities
(Cont.)
|
Ranged Weapon Special Abilities
(Cont.)
|
||||||
Special Ability
|
Bonus
|
Ref.
|
Special Ability
|
Bonus
|
Ref.
|
Special Ability
|
Bonus
|
Ref.
|
Allying
|
+1
|
APG,
UE
|
Flaming
burst
|
+2
|
CRB,
UE
|
Anarchic
|
+2
|
CRB,
UE
|
Bane
|
+1
|
CRB,
UE
|
Furyborn
|
+2
|
UE
|
Axiomatic
|
+2
|
CRB,
UE
|
Benevolent
|
+1
|
UE
|
Glorious
|
+2
|
UE
|
Corrosive
burst
|
+2
|
APG,
UE
|
Conductive
|
+1
|
APG,
UE
|
Holy
|
+2
|
CRB,
UE
|
Designating,
lesser
|
+2
|
UE
|
Corrosive
|
+1
|
APG,
UE
|
Icy
burst
|
+2
|
CRB,
UE
|
Flaming
burst
|
+2
|
CRB,
UE
|
Countering
|
+1
|
UE
|
Igniting
|
+2
|
UE
|
Holy
|
+2
|
CRB,
UE
|
Courageous
|
+1
|
UE
|
Invigorating
|
+2
|
UE
|
Icy
burst
|
+2
|
CRB,
UE
|
Cruel
|
+1
|
UE
|
Lifesurge
|
+2
|
UE
|
Igniting
|
+2
|
UE
|
Cunning
|
+1
|
APG,
UE
|
Negating
|
+2
|
UE
|
Phase
locking
|
+2
|
UE
|
Defending
|
+1
|
CRB,
UE
|
Phase
locking
|
+2
|
UE
|
Shocking
burst
|
+2
|
CRB,
UE
|
Dispelling
|
+1
|
UE
|
Shocking
burst
|
+2
|
CRB,
UE
|
Stalking
|
+2
|
UE
|
Flaming
|
+1
|
CRB,
UE
|
Stalking
|
+2
|
UE
|
Unholy
|
+2
|
CRB,
UE
|
Frost
|
+1
|
CRB,
UE
|
Unholy
|
+2
|
CRB,
UE
|
Speed
|
+3
|
CRB,
UE
|
Furious
|
+1
|
APG,
UE
|
Wounding
|
+2
|
CRB,
UE
|
Brilliant
energy
|
+4
|
CRB,
UE
|
Ghost
touch
|
+1
|
CRB,
UE
|
Nullifying
|
+3
|
UE
|
Designating,
greater
|
+4
|
UE
|
Grounding
|
+1
|
UE
|
Repositioning
|
+3
|
UE
|
Nimble
shot
|
+4
|
UE
|
Guardian
|
+1
|
UE
|
Speed
|
+3
|
CRB,
UE
|
Second
chance
|
+4
|
UE
|
Heartseeker
|
+1
|
UE
|
Brilliant
energy
|
+4
|
CRB,
UE
|
Shield Special Abilities
|
||
Huntsman
|
+1
|
APG,
UE
|
Dancing
|
+4
|
CRB,
UE
|
Special Ability
|
Bonus
|
Ref.
|
Keen*
|
+1
|
CRB,
UE
|
Dueling
|
+5
|
APG,
UE
|
Arrow
catching
|
+1
|
CRB,
UE
|
Limning
|
+1
|
UE
|
Vorpal**
|
+5
|
CRB,
UE
|
Bashing
|
+1
|
CRB,
UE
|
Menacing
|
+1
|
APG,
UE
|
Ranged Weapon Special Abilities
|
Blinding
|
+1
|
CRB,
UE
|
||
Merciful
|
+1
|
CRB,
UE
|
Special Ability
|
Bonus
|
Ref.
|
Clangorous
|
+1
|
UE
|
Mighty
cleaving
|
+1
|
CRB,
UE
|
Allying
|
+1
|
APG,
UE
|
Defiant
|
+1
|
UE
|
Mimetic
|
+1
|
UE
|
Bane
|
+1
|
CRB,
UE
|
Fortification
(light)
|
+1
|
CRB,
UE
|
Neutralizing
|
+1
|
UE
|
Called
|
+1
|
UE
|
Grinding
|
+1
|
UE
|
Ominous
|
+1
|
UE
|
Conductive
|
+1
|
APG,
UE
|
Impervious
|
+1
|
UE
|
Planar
|
+1
|
UE
|
Corrosive
|
+1
|
APG,
UE
|
Mirrored
|
+1
|
UE
|
Quenching
|
+1
|
UE
|
Cruel
|
+1
|
UE
|
Ramming
|
+1
|
UE
|
Seaborne
|
+1
|
UE
|
Cunning
|
+1
|
APG,
UE
|
Arrow
deflection
|
+2
|
CRB,
UE
|
Shock
|
+1
|
CRB,
UE
|
Distance
|
+1
|
CRB,
UE
|
Rallying
|
+2
|
UE
|
Thawing
|
+1
|
UE
|
Flaming
|
+1
|
CRB,
UE
|
Wyrmsbreath
|
+2
|
UE
|
Thundering
|
+1
|
CRB,
UE
|
Frost
|
+1
|
CRB,
UE
|
Fortification
(moderate)
|
+3
|
CRB,
UE
|
Vicious
|
+1
|
CRB,
UE
|
Huntsman
|
+1
|
APG,
UE
|
Ghost
touch
|
+3
|
CRB,
UE
|
Advancing
|
+2
|
UE
|
Limning
|
+1
|
UE
|
Radiant
|
+3
|
UE
|
Anarchic
|
+2
|
CRB,
UE
|
Merciful
|
+1
|
CRB,
UE
|
Energy
resistance
|
+4
|
CRB,
UE
|
Axiomatic
|
+2
|
CRB,
UE
|
Planar
|
+1
|
UE
|
Determination
|
+5
|
UE
|
Corrosive
burst
|
+2
|
APG,
UE
|
Seeking
|
+1
|
CRB,
UE
|
Energy
resistance, improved
|
+5
|
CRB,
UE
|
Defiant
|
+2
|
UE
|
Shock
|
+1
|
CRB,
UE
|
Fortification
(heavy)
|
+5
|
CRB,
UE
|
Disruption
|
+2
|
CRB,
UE
|
Thundering
|
+1
|
CRB,
UE
|
Reflecting
|
+5
|
CRB,
UE
|
* A
keen weapon gains its benefits no matter the assigned damage type.
**
Only slashing weapons may benefit from the vorpal special ability.
References: CRB – Pathfinder Roleplaying Game Core Rulebook,
APG – Advanced Player’s Guide,
UE – Ultimate Equipment
|
Damage Reduction
(Su):
At 11th level, a leShay archon’s racial damage reduction increases to DR
10/cold iron, at 16th level, it increases to DR 15/magic and cold iron, and at
21st level it changes to DR 15/epic and cold iron.
Toxin Immunity (Ex): At 12th level, a
leShay archon gains immunity to all poisons.
Improved Spell
Resistance (Ex):
At 13th level, a leShay archon’s racial spell resistance improves to 11+ her
character level.
Treemaster (Sp): At 24th level, a
leShay archon adds tree stride and shape wood as spell-like abilities she
may use at will.
Forthcoming: The Plane of Færie
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