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Monday, January 21, 2013

The LeShay Archon, a 25-Level Racial Class


Alignment: Any
Hit Die: d8

Class Skills: The leShay archon’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier.

Class Features
The following are the class features of the leShay archon.

Weapon and Armor Proficiencies: A leShay archon is proficient with all simple weapons and her leShay armory (see below).

LeShay archons are proficient with light and medium armor but can only wear nonmetal or mithral armor. They may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel.

A leShay archon who wears prohibited armor or is bound with metal other than mithral loses access to all of her leShay archon class abilities (but not her leShay racial abilities) except the following: treespeech, plague immunity, and toxin immunity; in addition, her fast healing and insight bonus to AC are both halved (round down). She regains access to these abilities after she has ceased contact with the prohibited metals and rested for 8 hours (this may coincide with normal daily rest).

Fast Movement (Ex): A leShay archon’s land speed is faster than the norm for her race by +10 feet. The benefit applies as long as she is not wearing heavy armor, or carrying a heavy load. This bonus stacks with any other bonuses to the leShay archon’s land speed.

LeShay Armory (Su): At first level, the leShay can choose to form her leShay weapon into one of many different forms. She can form it into two one-hand weapons, a double weapon, a one-hand weapon and a buckler, a two-hand weapon, or a ranged weapon. One-hand weapons (and both sides of a double weapon) deal 1d6 points of damage; a two-hand weapon deals 2d6 points of damage; a ranged weapon deals 1d10 points of damage, has a range of 60 ft, and unlimited ammo; and a buckler provides a +1 shield bonus with no armor check penalty or arcane spell failure chance. In all forms, a leShay weapon is considered a light weapon and has a critical range remains 19-20/x2.

When summoning her leShay weapon and assigning abilities to it (see below), the leShay archon chooses whether it will deal bludgeoning, piercing, or slashing damage. The leShay archon may change the damage type of an existing weapon, or may summon a new leShay weapon with a different damage type, as a full-round action; otherwise, the leShay weapon retains the last damage type chosen every time it is summoned.

The leShay armory retains the last chosen form every time it is summoned until the leShay archon reshapes it. If the leShay archon chooses to reshape her armory, it requires a full-round action to do so. She may also reassign the damage type as part of reshaping her armory.

As a leShay archon levels up, she deals more damage with her leShay armory, as shown on Table: LeShay Armory.

Table: The LeShay Archon
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Insight Bonus to AC
1st
+0
+0
+2
+2
Fast movement, leShay armory
+0
2nd
+1
+0
+3
+3
Quick Draw
+0
3rd
+2
+1
+3
+3
Enhanced leShay armory (+1), gaze 1/day (charm person)
+1
4th
+3
+1
+4
+4
Treespeech
+1
5th
+3
+1
+4
+4
Enhanced leShay armory (+2), lesser leShay spell-like abilities
+2
6th
+4
+2
+5
+5
Gaze 2/day (charm monster), fast healing 1
+2
7th
+5
+2
+5
+5
Plague Immunity, leShay spell-like abilities
+2
8th
+6/+1
+2
+6
+6
Enhanced leShay armory (+3)
+3
9th
+6/+1
+3
+6
+6
Gaze 3/day
+3
10th
+7/+2
+3
+7
+7
Enhanced leShay armory (+4), fast healing 2
+4
11th
+8/+3
+3
+7
+7
DR 10/cold iron, gaze 4/day
+4
12th
+9/+4
+4
+8
+8
Toxin immunity
+4
13th
+9/+4
+4
+8
+8
Enhanced leShay armory (+5), improved spell resistance
+5
14th
+10/+5
+4
+9
+9
Gaze 5/day, fast healing 3
+5
15th
+11/+6/+1
+5
+9
+9
Enhanced leShay armory (+6), improved leShay spell-like abilities
+6
16th
+12/+7/+2
+5
+10
+10
DR 15/magic and cold iron
+6
17th
+12/+7/+2
+5
+10
+10
Gaze 6/day
+6
18th
+13/+8/+3
+6
+11
+11
Enhanced leShay armory (+7), fast healing 4
+7
19th
+14/+9/+4
+6
+11
+11
Gaze 7/day
+7
20th
+15/+10/+5
+6
+12
+12
Enhanced leShay armory (+8), greater leShay spell-like abilities
+8
21st
+15/+10/+5
+7
+12
+12
DR 15/epic and cold iron
+8
22nd
+16/+11/+6/+1
+7
+13
+13
Gaze 8/day, fast healing 5
+8
23rd
+17/+12/+7/+2
+7
+13
+13
Enhanced leShay armory (+9)
+9
24th
+18/+13/+8/+3
+8
+14
+14
Treemaster
+9
25th
+18/+13/+8/+3
+8
+14
+14
Archon apotheosis, enhanced leShay armory (+10)
+10

LeShay Weapon Flurry (Ex): Starting at 1st level, a leShay archon can make a flurry of attacks as a full-attack action. When doing so, she can make one additional attack using of attack with her leShay armory as if using the Two-Weapon Fighting feat (even if she does not meet the prerequisites for that feat). For the purpose of these attacks, the leShay archon’s base attack bonus from her leShay archon class levels is equal to her leShay archon level. For all other purposes, such as qualifying for a feat or prestige class, the leShay archon uses her normal base attack bonus.

At 8th level, the leShay archon can make two additional attacks when she uses leShay weapon flurry, as if using Improved Two-Weapon Fighting.

At 15th level, the leShay archon can make three additional attack when she uses leShay weapon flurry, as if using Greater Two-Weapon Fighting.

The leShay archon applies her full Strength bonus to her damage rolls for all successful attacks made with leShay weapon flurry, whether the attacks are made with an off-had weapon or with a weapon wielded in both hands. A leShay archon may substitute disarm, sunder, and trip combat maneuvers for attacks as part of a leShay weapon flurry.

Table: LeShay Armory
Level
LeShay Weapon Flurry
1-Hand Weapon Damage
2-Hand Weapon Damage
Ranged Weapon Damage
Shield Bonus
Shield Bash Damage
Maximum Enhancement Bonus
1st
–1/–1
1d6
2d6
1d10
+1
+0
2nd
+0/+0
1d6
2d6
1d10
+1
+0
3rd
+1/+1
1d6
2d6
1d10
+1
+1
4th
+2/+2
1d6
2d6
1d10
+1
+1
5th
+3/+3
1d6
2d6
1d10
+1
+1
6th
+4/+4/–1
1d6
2d6
1d10
+1
+1
7th
+5/+5/+0
1d6
2d6
1d10
+1
+2
8th
+6/+6/+1/+1
1d8
2d8
2d6
+2
1d3
+2
9th
+7/+7/+2/+2
1d8
2d8
2d6
+2
1d3
+2
10th
+8/+8/+3/+3
1d8
2d8
2d6
+2
1d3
+2
11th
+9/+9/+4/+4/–1
1d8
2d8
2d6
+2
1d3
+3
12th
+10/+10/+5/+5/+0
1d8
2d8
2d6
+2
1d3
+3
13th
+11/+11/+6/+6/+1
1d8
2d8
2d6
+2
1d3
+3
14th
+12/+12/+7/+7/+2
1d8
2d8
2d6
+2
1d3
+3
15th
+13/+13/+8/+8/+3/+3
1d8
2d8
2d6
+2
1d3
+4
16th
+14/+14/+9/+9/+4/+4
1d10
2d10
2d8
+3
1d4
+4
17th
+15/+15/+10/+10/+5/+5
1d10
2d10
2d8
+3
1d4
+4
18th
+16/+16/+11/+11/+6/+6
1d10
2d10
2d8
+3
1d4
+4
19th
+17/+17/+12/+12/+7/+7
1d10
2d10
2d8
+3
1d4
+5
20th
+18/+18/+13/+13/+8/+8
1d10
2d10
2d8
+3
1d4
+5
21st
+19/+19/+14/+14/+9/+9
1d10
2d10
2d8
+3
1d4
+5
22nd
+20/+20/+15/+15/+10/+10/+5
1d10
2d10
2d8
+3
1d4
+5
23rd
+21/+21/+16/+16/+11/+11/+6
1d10
2d10
2d8
+3
1d4
+6
24th
+22/+22/+17/+17/+12/+12/+7
1d10
2d10
2d8
+3
1d4
+6
25th
+23/+23/+18/+18/+13/+13/+8
1d10
2d10
2d8
+3
1d4
+6

Quick Draw (Su): A 2nd level leShay archon can summon her leShay armory as a free action, though she may still only attempt to do so once per round.

Enhanced LeShay Armory (Su): A leShay archon’s armory improves as the character gains higher levels. At 3rd, 5th, 8th, 10th, 13th, 15th, 18th, 20th, 23rd, and 25th level, the leShay armory gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon (or shield) special abilities. A leShay archon’s level determines her maximum enhancement bonus (see Table: LeShay Armory). The leShay archon may (and must when her total enhancement is higher than her maximum bonus) apply any special ability from Table: LeShay Armory Special Abilities instead of on an enhancement bonus.

A leShay archon can choose any combination of enhancement bonuses and weapon (or shield) special abilities. Both items (or both heads of a double weapon) have the same selection of special abilities that does not exceed the total allowed by the leShay archon’s level, but she must assign at least a +1 enhancement bonus and weapon (or shield) special abilities (if any).

A leShay archon may also reassign the abilities she has added to her enhanced leShay armory. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest. After that period, the enhanced leShay armory materialized with the new abilities selected by the leShay archon. If a leShay archon reshapes her armory (see above) into a form unsuitable for the assigned abilities (i.e. from a shield to a one-hand weapon or from a melee weapon to a ranged weapon), the invalid assigned abilities will go dormant until it is reshaped into a suitable form.

Gaze (Su): At 3rd level, a leShay archon gains the ability to make a gaze attack with a range of 30 feet once per day as a standard action. This ability functions as charm person and has a Will save DC equal to 10 + 1/2 her leShay archon levels + the her Charisma modifier.

At 6th, 9th, 11th, 14th, 17th, 19th, 22nd level, the leShay archon gains another daily use of her gaze attack. Also, beginning at 6th level, a leShay archon’s gaze attack now functions as charm monster.

Insight Bonus to AC (Su): At 3rd level, a leShay archon gains an +1 insight bonus to AC. This bonus improves by +1 at 5th, 8th, 10th, 13th, 15th, 18th, 20th, 23rd, and 25th level. This bonus to AC applies when against touch attacks or when the leShay archon is flat-footed.

Treespeech (Su): At 4th level, a leShay archon gains the ability to converse with plants as if subject to a continual speak with plants spell.

LeShay Spell-Like Abilities (Sp): At 5th level, a leShay archon’s spell-like abilities advance. She may use detect magic as a spell-like ability at will, and adds blur and invisibility (both self only) to the spell-like abilities she may use once each per day. Her caster level is equal to her character level.

At 7th level, a leShay archon may use arcane mark and stabilize at will, her blur (self only) ability instead becomes displacement (self only), she adds dispel magic to the spell-like abilities she may use once per day, and she may now use her invisibility spell-like ability three times per day.

At 15th level, a leShay archon’s disguise self (any drow, elf, or half-elf) ability instead becomes alter self (any drow, elf, or half-elf), she adds detect thoughts to the spell-like abilities she may use once per day, and she may now use her displacement (self only) and dispel magic spell-like abilities each three times per day.

At 20th level, a leShay archons’ invisibility (self only) ability instead becomes greater invisibility (self only); her alter self (any drow, elf, or half-elf) instead becomes alter self (any drow, elf, gnome, or half-elf) and she may now use it three times per day.

Fast Healing (Ex): At 6th level, a leShay archon gains fast healing 1. At 10th level and every 4 levels thereafter her fast healing increases by 1.

Plague Immunity (Ex): At 7th level, a leShay archon gains immunity to all diseases.

Table: LeShay Armory Special Abilities
Melee Weapon Special Abilities
Melee Weapon Special Abilities (Cont.)
Ranged Weapon Special Abilities (Cont.)
Special Ability
Bonus
Ref.
Special Ability
Bonus
Ref.
Special Ability
Bonus
Ref.
Allying
+1
APG, UE
Flaming burst
+2
CRB, UE
Anarchic
+2
CRB, UE
Bane
+1
CRB, UE
Furyborn
+2
UE
Axiomatic
+2
CRB, UE
Benevolent
+1
UE
Glorious
+2
UE
Corrosive burst
+2
APG, UE
Conductive
+1
APG, UE
Holy
+2
CRB, UE
Designating, lesser
+2
UE
Corrosive
+1
APG, UE
Icy burst
+2
CRB, UE
Flaming burst
+2
CRB, UE
Countering
+1
UE
Igniting
+2
UE
Holy
+2
CRB, UE
Courageous
+1
UE
Invigorating
+2
UE
Icy burst
+2
CRB, UE
Cruel
+1
UE
Lifesurge
+2
UE
Igniting
+2
UE
Cunning
+1
APG, UE
Negating
+2
UE
Phase locking
+2
UE
Defending
+1
CRB, UE
Phase locking
+2
UE
Shocking burst
+2
CRB, UE
Dispelling
+1
UE
Shocking burst
+2
CRB, UE
Stalking
+2
UE
Flaming
+1
CRB, UE
Stalking
+2
UE
Unholy
+2
CRB, UE
Frost
+1
CRB, UE
Unholy
+2
CRB, UE
Speed
+3
CRB, UE
Furious
+1
APG, UE
Wounding
+2
CRB, UE
Brilliant energy
+4
CRB, UE
Ghost touch
+1
CRB, UE
Nullifying
+3
UE
Designating, greater
+4
UE
Grounding
+1
UE
Repositioning
+3
UE
Nimble shot
+4
UE
Guardian
+1
UE
Speed
+3
CRB, UE
Second chance
+4
UE
Heartseeker
+1
UE
Brilliant energy
+4
CRB, UE
Shield Special Abilities
Huntsman
+1
APG, UE
Dancing
+4
CRB, UE
Special Ability
Bonus
Ref.
Keen*
+1
CRB, UE
Dueling
+5
APG, UE
Arrow catching
+1
CRB, UE
Limning
+1
UE
Vorpal**
+5
CRB, UE
Bashing
+1
CRB, UE
Menacing
+1
APG, UE
Ranged Weapon Special Abilities
Blinding
+1
CRB, UE
Merciful
+1
CRB, UE
Special Ability
Bonus
Ref.
Clangorous
+1
UE
Mighty cleaving
+1
CRB, UE
Allying
+1
APG, UE
Defiant
+1
UE
Mimetic
+1
UE
Bane
+1
CRB, UE
Fortification (light)
+1
CRB, UE
Neutralizing
+1
UE
Called
+1
UE
Grinding
+1
UE
Ominous
+1
UE
Conductive
+1
APG, UE
Impervious
+1
UE
Planar
+1
UE
Corrosive
+1
APG, UE
Mirrored
+1
UE
Quenching
+1
UE
Cruel
+1
UE
Ramming
+1
UE
Seaborne
+1
UE
Cunning
+1
APG, UE
Arrow deflection
+2
CRB, UE
Shock
+1
CRB, UE
Distance
+1
CRB, UE
Rallying
+2
UE
Thawing
+1
UE
Flaming
+1
CRB, UE
Wyrmsbreath
+2
UE
Thundering
+1
CRB, UE
Frost
+1
CRB, UE
Fortification (moderate)
+3
CRB, UE
Vicious
+1
CRB, UE
Huntsman
+1
APG, UE
Ghost touch
+3
CRB, UE
Advancing
+2
UE
Limning
+1
UE
Radiant
+3
UE
Anarchic
+2
CRB, UE
Merciful
+1
CRB, UE
Energy resistance
+4
CRB, UE
Axiomatic
+2
CRB, UE
Planar
+1
UE
Determination
+5
UE
Corrosive burst
+2
APG, UE
Seeking
+1
CRB, UE
Energy resistance, improved
+5
CRB, UE
Defiant
+2
UE
Shock
+1
CRB, UE
Fortification (heavy)
+5
CRB, UE
Disruption
+2
CRB, UE
Thundering
+1
CRB, UE
Reflecting
+5
CRB, UE
* A keen weapon gains its benefits no matter the assigned damage type.
** Only slashing weapons may benefit from the vorpal special ability.
References: CRB – Pathfinder Roleplaying Game Core Rulebook, APG – Advanced Player’s Guide, UE – Ultimate Equipment

Damage Reduction (Su): At 11th level, a leShay archon’s racial damage reduction increases to DR 10/cold iron, at 16th level, it increases to DR 15/magic and cold iron, and at 21st level it changes to DR 15/epic and cold iron.

Toxin Immunity (Ex): At 12th level, a leShay archon gains immunity to all poisons.

Improved Spell Resistance (Ex): At 13th level, a leShay archon’s racial spell resistance improves to 11+ her character level.

Treemaster (Sp): At 24th level, a leShay archon adds tree stride and shape wood as spell-like abilities she may use at will.

Archon Apotheosis: At 25th level, a leShay archon’s alter self spell-like ability instead becomes a supernatural ability and she gains the shapechanger subtype. In addition, she may now use her treestride spell-like ability to travel to trees on coexistent planes (i.e. Færie and the Ethereal and Shadow Planes) and use her gaze attack at will.

Forthcoming: The Plane of Færie