by Tim
Wallace
When I
started to look at creating a Pathfinder witch archetype to
capture the feel of the feel of the Arcana Evolved witch class, I
realized that the witcheries of the Arcana Evolved witch were very
much like the mysteries of the Pathfinder oracle. I know
that the shaman class from the Advanced Class Guide also
combines the oracle and witch classes, but I wanted to maintain the arcane
nature of the witch, so I created the augurer archetype below. I also flirted
with the idea of giving the augurer archetype the oracle’s curse class ability,
but decided against it. Instead I created a separate archetype for that (see
the cursed witch archetype).
Augurer (Archetype)
Unlike other
witches, augurers tap their very soul find their power, rather than look to a mysterious
outside force.
Witchery: Rather than look to an external
power, or patron, for her abilities, an augurer delves into herself to unlock
her true potential. The augurer selects an oracle mystery. She gains the class
skills and bonus spells associated with that mystery at their designated levels.
Bonus spells gained in this manner are automatically added to the list of spells
stored by her familiar. This replaces the witch’s patron.
Witchery Manifestation: At 2nd level and every
four levels thereafter (6th, 10th, and so on), an augurer uncovers a new secret
about her witchery that grants her powers and abilities. The augurer must select
a revelation from the list of revelations available to her witchery. This replaces
the witch’s hexes gained at 2nd level and every four levels thereafter (6th, 10th,
and so on).
Witchery Mastery: At 20th level, an augurer
learns the final revelation about her witchery, granting her amazing powers and
abilities. The nature of these bonuses depends upon the augurer’s witchery. This
replaces the witch’s hex gained at 20th level.
Hexes: The following witch
hexes complement the augurer archetype: prehensile hair, slumber, ward.
Major
Hexes:
The following major hex complements the augurer archetype: vision.
Cursed Witch (Archetype)
Some
witches' power comes with the affliction of a curse, and some witches afflict
themselves with a curse to gain power.
Witch’s Curse (Ex): A cursed witch must
choose an oracle’s curse at 1st level. This
ability replaces the witch’s hexes gained at 1st and 3rd level.
Hexes: The following witch
hexes complement the cursed witch archetype: disguise, misfortune, scar.
Major
Hexes:
The following major hex complements the cursed witch archetype: agony, infected wounds, retribution.
Grand
Hexes:
The following grand hex complements the cursed witch archetype: forced reincarnation.
No comments:
Post a Comment