As I mentioned first post (link), I used the names given to the creatures by Sendak, and included their names from the movie in parenthesis, with one exception. Ira was never (to my knowledge) given an official name by Sendak, so I just used his name from the movie.
Ill. Hans Arnold |
Bernard (The Bull)
This black, fur-covered humanoid has the head
of a bull and naked, human-shaped feet. A quiet intelligence seems to lurk
behind its bovine eyes.
-----------------------------------------------------------------------------------------------------------------
BERNARD CR 5
-----------------------------------------------------------------------------------------------------------------
XP 1,600
LN Large monstrous humanoid (wild thing)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +9
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 66 (7d10+28)
Fort +6, Ref +6, Will +4; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d6+3)
and gore +9 (1d8+3)
Space 10 ft.; Reach
10 ft.
Special Attacks bull’s charge, gnashing teeth, powerful charge (gore, 2d8+6),
terrible roar
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 16, Dex 13, Con
19, Int 13, Wis 8, Cha 7
Base Atk +7; CMB +11; CMD 22
Feats Blind-Fight, Combat Expertise, Death From Above UC, Moonlight Stalker UC
Skills Bluff +5, Climb +11,
Intimidate +8, Perception +9, Stealth +7, Survival +9
Languages Common, Giant, Goblin
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or
tropical
Organization solitary or wild
rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL
ABILITIES
-----------------------------------------------------------------------------------------------------------------
Bull’s Charge (Ex) When Bernard hits a
target with his gore attack at the end of a charge, he can initiate a bull rush
as a free action to move the struck target back in the same direction as his
charge. Bernard cannot move with the target of the bull rush. If Bernard scores
a critical hit against a creature with his gore attack at the end of a charge,
it also staggers the target for 1 round.
If the victim succeeds at a DC 16 Fortitude save, the stagger effect is
negated, but the victim still suffers the effects of his bull rush attempt. The
save DC is Strength-based.
Gaze Vulnerability (Ex) Bernard takes a –4
penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Bernard can make an
Intimidate check against one foe within 30 feet as a move action. If Bernard
successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard
action, Bernard can unleash a terrible roar. All shaken enemies within 30 feet
must make a Will save (DC 17) or be panicked for 1d4+1 rounds. Once a
creature has made a save versus the terrible roar of any wild thing (successful
or not), it is immune to this power for 24 hours. The save is
Constitution-based).
Emil (Douglas)
This odd creature has a reptilian body with
the head and tail of a rooster.
-----------------------------------------------------------------------------------------------------------------
EMIL CR 4
-----------------------------------------------------------------------------------------------------------------
XP 1,200
CN Large monstrous humanoid (wild thing)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, -1 size)
hp 37 (5d10+10)
Fort +3, Ref +6, Will +6; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 claws +6 (1d6+2) and
bite +6 (1d8+2)
Space 10 ft.; Reach
10 ft.
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 15, Dex 14, Con
15, Int 11, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 21
Feats Antagonize UM,
Dodge, Skill Focus (Diplomacy)
Skills Acrobatics +7 (+11
to jump), Climb +10, Diplomacy +9, Intimidate +9, Perception +10
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or tropical
Organization solitary or wild rumpus
(2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL
ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Emil takes a –4
penalty on saving throws against gaze attacks.
Gnashing Beak (Ex) Emil can make an
Intimidate check against one foe within 30 feet as a move action. If Emil
successfully demoralizes his opponent, the foe is shaken for 1d4
rounds.
Terrible Roar (Ex) As a standard
action, Emil can unleash a terrible roar. All shaken enemies within 30 feet
must make a Will save (DC 14) or be panicked for 1d4+1 rounds. Once a
creature has made a save versus the terrible roar of any wild thing (successful
or not), it is immune to this power for 24 hours. The save is
Constitution-based).
Ira
This monstrosity is covered in gray fur and
has an oversized head with a bulbous pink nose.
-----------------------------------------------------------------------------------------------------------------
IRA CR
4
-----------------------------------------------------------------------------------------------------------------
XP 1,200
CN Large monstrous humanoid (wild thing)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4
-----------------------------------------------------------------------------------------------------------------
DEFENSE
-----------------------------------------------------------------------------------------------------------------
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 51 (6d10+18)
Fort +7, Ref +7, Will +3; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
-----------------------------------------------------------------------------------------------------------------
OFFENSE
-----------------------------------------------------------------------------------------------------------------
Speed 40 ft., climb 20 ft.
Melee 2 slams +8 (1d6+2)
and bite +7 (1d8+2)
Space 10 ft.; Reach
10 ft.
Special Attacks gnashing teeth, smash and bash, terrible
roar, tree punch
-----------------------------------------------------------------------------------------------------------------
STATISTICS
-----------------------------------------------------------------------------------------------------------------
Str 15, Dex 14, Con
16, Int 8, Wis 6, Cha 7
Base Atk +6; CMB +9; CMD 21
Feats Great Fortitude, Vital Strike, Weapon Focus (slam)
Skills Bluff +4, Climb +10,
Diplomacy +4, Perception +4, Survival +4
Languages Common, Giant
-----------------------------------------------------------------------------------------------------------------
ECOLOGY
-----------------------------------------------------------------------------------------------------------------
Environment any temperate or
tropical
Organization solitary or wild
rumpus (2-8 wild things)
Treasure standard
-----------------------------------------------------------------------------------------------------------------
SPECIAL
ABILITIES
-----------------------------------------------------------------------------------------------------------------
Gaze Vulnerability (Ex) Ira takes a –4
penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Ira can make an
Intimidate check against one foe within 30 feet as a move action. If Ira
successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Smash
and Bash (Ex) As
a free action, Ira can attempt to trip an opponent it damages with its vital
strike attack without provoking an attack of opportunity. If the trip attempt
fails, Ira cannot be tripped in return. If the trip attempt is successful, the
target must succeed at a DC 15 Fortitude save or be stunned for 1 round. The save DC
is Strength-based.
Terrible Roar (Ex) As a standard
action, Ira can unleash a terrible roar. All shaken enemies within 30 feet must
make a Will save (DC 16) or be panicked for 1d4+1 rounds. Once a
creature has made a save versus the terrible roar of any wild thing (successful
or not), it is immune to this power for 24 hours. The save is
Constitution-based).
Tree Punch (Ex) When Ira deals
damage to an object with his slam attack, he ignores the first 5 points of
hardness that object possesses.
No comments:
Post a Comment