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Tuesday, January 27, 2015

Bestiary - Unofficial Where the Wild Things Are Statistics - Bernard, Emil, & Ira

by Tim Wallace

As I mentioned first post (link), I used the names given to the creatures by Sendak, and included their names from the movie in parenthesis, with one exception. Ira was never (to my knowledge) given an official name by Sendak, so I just used his name from the movie.


Ill. Hans Arnold
Bernard (The Bull)
This black, fur-covered humanoid has the head of a bull and naked, human-shaped feet. A quiet intelligence seems to lurk behind its bovine eyes.
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BERNARD                                                                                         CR 5
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XP 1,600
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +9
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DEFENSE
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AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 66 (7d10+28)
Fort +6, Ref +6, Will +4; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
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OFFENSE
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Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d6+3) and gore +9 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks bull’s charge, gnashing teeth, powerful charge (gore, 2d8+6), terrible roar
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STATISTICS
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Str 16, Dex 13, Con 19, Int 13, Wis 8, Cha 7
Base Atk +7; CMB +11; CMD 22
Skills Bluff +5, Climb +11, Intimidate +8, Perception +9, Stealth +7, Survival +9
Languages Common, Giant, Goblin
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ECOLOGY
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Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
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SPECIAL ABILITIES
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Bull’s Charge (Ex) When Bernard hits a target with his gore attack at the end of a charge, he can initiate a bull rush as a free action to move the struck target back in the same direction as his charge. Bernard cannot move with the target of the bull rush. If Bernard scores a critical hit against a creature with his gore attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 16 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of his bull rush attempt. The save DC is Strength-based.
Gaze Vulnerability (Ex) Bernard takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Bernard can make an Intimidate check against one foe within 30 feet as a move action. If Bernard successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Bernard can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 17) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Emil (Douglas)
This odd creature has a reptilian body with the head and tail of a rooster.
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EMIL                                                                                                   CR 4
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XP 1,200
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10
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DEFENSE
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AC 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, -1 size)
hp 37 (5d10+10)
Fort +3, Ref +6, Will +6; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
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OFFENSE
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Speed 40 ft., climb 20 ft.
Melee 2 claws +6 (1d6+2) and bite +6 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, pounce, rake (2 claws +6, 1d6+2), terrible roar
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STATISTICS
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Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 21
Feats Antagonize UM, Dodge, Skill Focus (Diplomacy)
Skills Acrobatics +7 (+11 to jump), Climb +10, Diplomacy +9, Intimidate +9, Perception +10
Languages Common, Giant
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ECOLOGY
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Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
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SPECIAL ABILITIES
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Gaze Vulnerability (Ex) Emil takes a –4 penalty on saving throws against gaze attacks.
Gnashing Beak (Ex) Emil can make an Intimidate check against one foe within 30 feet as a move action. If Emil successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Terrible Roar (Ex) As a standard action, Emil can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 14) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).

Ira
This monstrosity is covered in gray fur and has an oversized head with a bulbous pink nose.
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IRA                                                                                                      CR 4
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XP 1,200
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4
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DEFENSE
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 51 (6d10+18)
Fort +7, Ref +7, Will +3; –4 penalty vs. gaze attacks
Weaknesses gaze vulnerability
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OFFENSE
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Speed 40 ft., climb 20 ft.
Melee 2 slams +8 (1d6+2) and bite +7 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks gnashing teeth, smash and bash, terrible roar, tree punch
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STATISTICS
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Str 15, Dex 14, Con 16, Int 8, Wis 6, Cha 7
Base Atk +6; CMB +9; CMD 21
Skills Bluff +4, Climb +10, Diplomacy +4, Perception +4, Survival +4
Languages Common, Giant
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ECOLOGY
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Environment any temperate or tropical
Organization solitary or wild rumpus (2-8 wild things)
Treasure standard
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SPECIAL ABILITIES
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Gaze Vulnerability (Ex) Ira takes a –4 penalty on saving throws against gaze attacks.
Gnashing Teeth (Ex) Ira can make an Intimidate check against one foe within 30 feet as a move action. If Ira successfully demoralizes his opponent, the foe is shaken for 1d4 rounds.
Smash and Bash (Ex) As a free action, Ira can attempt to trip an opponent it damages with its vital strike attack without provoking an attack of opportunity. If the trip attempt fails, Ira cannot be tripped in return. If the trip attempt is successful, the target must succeed at a DC 15 Fortitude save or be stunned for 1 round. The save DC is Strength-based.
Terrible Roar (Ex) As a standard action, Ira can unleash a terrible roar. All shaken enemies within 30 feet must make a Will save (DC 16) or be panicked for 1d4+1 rounds. Once a creature has made a save versus the terrible roar of any wild thing (successful or not), it is immune to this power for 24 hours. The save is Constitution-based).
Tree Punch (Ex) When Ira deals damage to an object with his slam attack, he ignores the first 5 points of hardness that object possesses.


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