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Litorian Racial
Class Options
The following
racial hunter
and oracle archetypes are available to litorians.
Entrapper (Hunter)
Many litorian hunters learn how to use traps
to aid them in the acquisition of food and survival.
Class Skills: An entrapper adds
Disable Device to her list of class skills in addition to the normal hunter
class skills.
Trapfinding: An entrapper adds 1/2 her
hunter level on Perception skill checks made to locate traps and on Disable
Device skill checks (minimum +1). An entrapper can use Disable Device to disarm
magic traps.
Trap: At 3rd level, an entrapper learns how to create a snare trap and one
other ranger trap of her choice.
At 6th level and every three levels thereafter, she learns another trap. The
entrapper can use these traps a total number of times per day equal to 1/2 her
hunter level + her Wisdom modifier. Once a trap is learned, it can't be
unlearned and replaced with a different type of trap. The entrapper cannot
select an individual trap more than once. This ability replaces all teamwork
feats.
Launch Trap: At 8th level, an entrapper can affix a magical ranger trap
to an arrow, crossbow bolt, or thrown weapon, allowing her to set the trap
remotely or use it as a direct attack. Attaching the trap to the projectile is
part of the full-round action of creating a new trap. The trapped projectile is
fired or thrown in the normal manner. If fired at a square, the trap is treated
as if the hunter had set the trap in that square, except the DC is 5 lower than
normal. If fired at a creature, the target takes damage from the ranged weapon
and is treated as if it had triggered the trap (saving throw applies, if any).
The attack has a maximum range of 60 feet, and range increments apply to the
attack roll. The duration of the trapped projectile starts from when it is
created, not from when it is used. This ability replaces swift tracker.
Spells: An entrapper adds all symbol spells of 6th level or lower (such
as symbol of fear) to her hunter
spell list. If a symbol spell appears
on multiple spell lists, the entrapper uses
the lowest of the spell levels listed for the spell. She may choose to learn a symbol spell whenever she would gain one
or more new spells, as indicated on the Hunter Spells Known table.
Feral Mystic (Oracle)
Some litorian oracles’ bond to their mystery allow
them to partially transform into animals.
Class Skills: A feral mystic adds
Knowledge (nature), Perception, and Survival to her list of class skills. These
replace the additional class skills from her mystery.
Animal Focus (Su): At 1st level, as a
swift action, a feral mystic can take on the aspect of an animal, gaining a
bonus or special ability based on the type of animal emulated. This functions
as the hunter's animal focus class feature. The
feral shifter can use this ability for a number of minutes per day equal to her
oracle level. This duration does not need to be consecutive, but it must be
spent in 1-minute increments. She can emulate only one animal at a time. This
ability replaces the revelations gained at 1st, 7th, and 15th levels.
Recommended Mysteries: ancestor, battle,
lore, nature.
New
Racial Rules
The following options are available to litorians.
At the GM's discretion, other appropriate races may also make use of some of these.
Litorian Equipment
Litorians have
access to the following equipment.
Warclub, Litorian: This heavy,
5-foot-long, iron-tipped club sports a single, hooked spike on each end.
Litorian Weapons
Exotic Weapons
|
Cost
|
Dmg (S)
|
Dmg (M)
|
Critical
|
Range
|
Weight1
|
Type
|
Special
|
Two-Handed Melee Weapons
|
||||||||
Warclub, litorian
|
60 gp
|
1d6/1d6
|
1d8/1d8
|
×3
|
—
|
25 lbs.
|
S
|
double
|
1 Weight figures are for Medium weapons. A
Small weapon weighs half as much, and a Large weapon weighs twice as much.
Litorian Feats
Litorians have access to the following feats.
Burst of Speed
You can put on a burst of speed when performing certain actions.
Prerequisites: Litorian.
Benefit: You gain a +10 foot
racial bonus to their speed when using the charge, run, or withdraw actions,
and can make a running jump without needing to run 10 feet before you jump.
Master Stalker
You are a master at hiding in a specific type
of terrain.
Prerequisites: Litorian, character
level 3rd.
Benefit: Choose one of the
following terrains from the ranger’s favored terrain list:
cold, desert, forest, jungle, mountain, plains, swamp, or underground. While within
that terrain, you can use the Stealth skill to hide, even while being observed.
Special: You may take this feat
more than once, each time selecting a different terrain from the favored
terrain list.
Night Senses
You are able to detect your foes in a variety
of situations.
Prerequisites: Litorian.
Benefit: You gain darkvision
out to 30 feet and the scent special ability.
Predator’s Claws
You have stronger and more developed claws
than other litorians.
Prerequisites: Litorian.
Benefit: You have a pair of
claws they can use as natural weapons. These claws are primary attacks that
deal 1d4 points of damage.
Litorian Spells
Litorians have access to the following spell.
ROAR
OF COURAGE
|
School
conjuration;
Level bard 6, cleric/oracle 8, shaman 8, sorcerer/wizard 8, witch 8
Casting
Time
1 standard action
Components V, S
Range close (25 ft. + 5
ft./2 levels)
Target one creature per 2
levels, no two of which can be more than 30 ft. part
Duration 10 min/level
Saving
Throw
Will negates (harmless); Spell Resistance yes (harmless)
With a bellow of
triumph, you inspire all those around you. You grant all allies near you an
immunity to fear effects and a +2 morale bonus to all attack rolls, saves, and
checks as long as you remain with the range. If targets leave the affected
range they lose the benefits of the spell, but if they return they regain them.
Age,
Height, & Weight
Random Starting Age
Race
|
Adulthood
|
Intuitive1
|
Self-Taught2
|
Trained3
|
Litorian
|
20
years
|
+2d4
|
+3d6
|
+4d6
|
1 This category includes barbarians, oracles, rogues,
and sorcerers.
2 This category includes bards, cavaliers, fighters,
gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids,
inquisitors, magi, monks, and wizards.
Aging Effects
Race
|
Middle Age1
|
Old2
|
Venerable3
|
Maximum Age
|
Litorian
|
50
years
|
75
years
|
100
years
|
100
+4d20 years
|
1 At middle age, –1 to Str, Dex, and Con and +1
to Int, Wis, and Cha.
2 At old age, –2 to Str, Dex, and Con and +1 to
Int, Wis, and Cha.
3 At venerable age, –3 to Str, Dex, and Con and
+1 to Int, Wis, and Cha.
Random Height & Weight
Race
|
Base Height
|
Base Weight
|
Modifier
|
Weight Modifier
|
Litorian,
male
|
6 ft.
0 in.
|
180
lbs.
|
2d4
|
×7
lbs.
|
Litorian,
female
|
5 ft.
11 in.
|
155
lbs.
|
2d4
|
×7
lbs.
|
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