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Tuesday, March 17, 2015

Unearthed Errata: Litorian Race - Part 2

by Tim Wallace & Adam Frank

Make sure to catch Part 1 as well!



Litorian Racial Class Options
The following racial hunter and oracle archetypes are available to litorians.

Entrapper (Hunter)
Many litorian hunters learn how to use traps to aid them in the acquisition of food and survival.

Class Skills: An entrapper adds Disable Device to her list of class skills in addition to the normal hunter class skills.

Trapfinding: An entrapper adds 1/2 her hunter level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). An entrapper can use Disable Device to disarm magic traps.

Trap: At 3rd level, an entrapper learns how to create a snare trap and one other ranger trap of her choice. At 6th level and every three levels thereafter, she learns another trap. The entrapper can use these traps a total number of times per day equal to 1/2 her hunter level + her Wisdom modifier. Once a trap is learned, it can't be unlearned and replaced with a different type of trap. The entrapper cannot select an individual trap more than once. This ability replaces all teamwork feats.

Launch Trap: At 8th level, an entrapper can affix a magical ranger trap to an arrow, crossbow bolt, or thrown weapon, allowing her to set the trap remotely or use it as a direct attack. Attaching the trap to the projectile is part of the full-round action of creating a new trap. The trapped projectile is fired or thrown in the normal manner. If fired at a square, the trap is treated as if the hunter had set the trap in that square, except the DC is 5 lower than normal. If fired at a creature, the target takes damage from the ranged weapon and is treated as if it had triggered the trap (saving throw applies, if any). The attack has a maximum range of 60 feet, and range increments apply to the attack roll. The duration of the trapped projectile starts from when it is created, not from when it is used. This ability replaces swift tracker.

Spells: An entrapper adds all symbol spells of 6th level or lower (such as symbol of fear) to her hunter spell list. If a symbol spell appears on multiple spell lists, the entrapper uses the lowest of the spell levels listed for the spell. She may choose to learn a symbol spell whenever she would gain one or more new spells, as indicated on the Hunter Spells Known table.

Feral Mystic (Oracle)
Some litorian oracles’ bond to their mystery allow them to partially transform into animals.

Class Skills: A feral mystic adds Knowledge (nature), Perception, and Survival to her list of class skills. These replace the additional class skills from her mystery.

Animal Focus (Su): At 1st level, as a swift action, a feral mystic can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the hunter's animal focus class feature. The feral shifter can use this ability for a number of minutes per day equal to her oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. She can emulate only one animal at a time. This ability replaces the revelations gained at 1st, 7th, and 15th levels.

Recommended Mysteries: ancestor, battle, lore, nature.

New Racial Rules
The following options are available to litorians. At the GM's discretion, other appropriate races may also make use of some of these.

Litorian Equipment
Litorians have access to the following equipment.

Warclub, Litorian: This heavy, 5-foot-long, iron-tipped club sports a single, hooked spike on each end.

Litorian Weapons
Exotic Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range
Weight1
Type
Special
Two-Handed Melee Weapons
Warclub, litorian
60 gp
1d6/1d6
1d8/1d8
×3
25 lbs.
S
double
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

Litorian Feats
Litorians have access to the following feats.

Burst of Speed
You can put on a burst of speed when performing certain actions.
Prerequisites: Litorian.
Benefit: You gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions, and can make a running jump without needing to run 10 feet before you jump.

Master Stalker
You are a master at hiding in a specific type of terrain.
Prerequisites: Litorian, character level 3rd.
Benefit: Choose one of the following terrains from the ranger’s favored terrain list: cold, desert, forest, jungle, mountain, plains, swamp, or underground. While within that terrain, you can use the Stealth skill to hide, even while being observed.
Special: You may take this feat more than once, each time selecting a different terrain from the favored terrain list.

Night Senses
You are able to detect your foes in a variety of situations.
Prerequisites: Litorian.
Benefit: You gain darkvision out to 30 feet and the scent special ability.

Predator’s Claws
You have stronger and more developed claws than other litorians.
Prerequisites: Litorian.
Benefit: You have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage.

Litorian Spells
Litorians have access to the following spell.

ROAR OF COURAGE
School conjuration; Level bard 6, cleric/oracle 8, shaman 8, sorcerer/wizard 8, witch 8
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature per 2 levels, no two of which can be more than 30 ft. part
Duration 10 min/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
With a bellow of triumph, you inspire all those around you. You grant all allies near you an immunity to fear effects and a +2 morale bonus to all attack rolls, saves, and checks as long as you remain with the range. If targets leave the affected range they lose the benefits of the spell, but if they return they regain them.

Age, Height, & Weight
Random Starting Age
Race
Adulthood
Intuitive1
Self-Taught2
Trained3
Litorian
20 years
+2d4
+3d6
+4d6
1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Aging Effects
Race
Middle Age1
Old2
Venerable3
Maximum Age
Litorian
50 years
75 years
100 years
100 +4d20 years
1 At middle age, –1 to Str, Dex, and Con and +1 to Int, Wis, and Cha.
2 At old age, –2 to Str, Dex, and Con and +1 to Int, Wis, and Cha.
3 At venerable age, –3 to Str, Dex, and Con and +1 to Int, Wis, and Cha.

Random Height & Weight
Race
Base Height
Base Weight
Modifier
Weight Modifier
Litorian, male
6 ft. 0 in.
180 lbs.
2d4
×7 lbs.
Litorian, female
5 ft. 11 in.
155 lbs.
2d4
×7 lbs.


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