by Tim Wallace
Here
is another (sure-to-be-controversial) alchemist archetype I have created at the bequest of one of my players.
Gunmetal Alchemist (Alchemist
Archetype)
Gunmetal
alchemy was developed by synthetic races (such as androids and half-constructs) to better utilize
the transmutability of their own bodies and the world around them.
Illustration by Cyph1n and used under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. (original image) |
Bombs: A gunmetal alchemist
does not receive bombs. The gunmetal alchemist may not select any discoveries
that modify bombs. The majority of the gunmetal alchemist’s class abilities
replace the alchemist’s normal bomb ability.
Bonus Extracts: At 1st level, a gunmetal
alchemist adds the following extracts to his alchemist formulae list at the listed
extract level: 1st–mending, 2nd–make whole, masterwork transmutation, soften earth and stone, wood shape, 3rd–stone shape, 4th–greater make whole, 5th–rapid repair, transmute mud to rock, transmute rock to mud, 6th–ironwood, transmute metal to wood.
Close Combat Training: At 1st level, a gunmetal
alchemist gains Weapon Group Proficiency with close weapons and one other weapon group
of his choice. This replaces the alchemist’s normal weapon proficiencies.
Bonus Feat: At 3rd level, and every
4 levels thereafter, a gunmetal alchemist may select a bonus feat. These feats must
be taken from the following list: any style feat, Combat Flexibility, Deflect Arrows, Dodging Mobility, Elemental Fist, Flurry, Greater Flurry, Snatch Arrows, Spring Attack, Stunning Fist, Weapon Group Focus, and Weapon Group Specialization.
Bonus Discovery: At 5th and 13th levels,
a gunmetal alchemist may select an additional alchemical discovery. Some discoveries
can only be made if the gunmetal alchemist has met certain prerequisites first,
such as uncovering other discoveries.
If the part of his body the seal is on (head,
torso, right arm, right leg, left arm, or left leg) or a portion of that part of the body (ear,
eye, neck, upper arm, hand, et cetera) is the target of a critical called shot of debilitating blow
(from the called shot system in Ultimate
Combat) or a confirmed critical hit (in my location-based critical hit system),
the seal receives the broken condition and is therefore
nonfunctional. It must be repaired with a make whole or greater make whole spell or
extract to regain functionality.
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